NANAMI · 2026

Changelog

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AI Battleground (WSG) Beta · June 17 — Hunter Talent & Pet Fixes
v6.17 2026-06-17 🔗
🤖

AI Battleground (Warsong Gulch) — Beta

You can now enjoy a battleground even when few players are online — an AI-filled "Quick Battle (Warsong Gulch)". This is a |||MARK|||beta trial|||MARK|||; plenty is still rough (bot smarts, balance, occasional glitches), so try it out and please share feedback.

  • |||MARK|||Join · Alliance|||MARK|||: talk to the |||MARK|||Warsong Gulch Battlemaster|||MARK||| in an Alliance capital — a new "|||MARK|||Quick Battle|||MARK|||" gossip option drops you |||MARK|||straight in|||MARK|||, no queue or waiting.
  • |||MARK|||Join · Horde|||MARK|||: talk to the |||MARK|||Warsong Gulch Battlemaster|||MARK||| in a Horde capital — the same "|||MARK|||Quick Battle|||MARK|||" option enters immediately.
  • |||MARK|||Or the Battlefield finder|||MARK|||: open the battlefield icon by the minimap; a "|||MARK|||Quick Battle (AI)|||MARK|||" row is added — click it to join. (That row needs the updated client patch to appear; the gossip option above does not.)
  • |||MARK|||How the bots play|||MARK|||: AI fills both teams to |||MARK|||10v10|||MARK|||; they fight by class (mages cast, healers heal, melee charge), |||MARK|||grab the flag, run it home to capture, and resurrect to rejoin after dying|||MARK|||, and |||MARK|||slightly prioritize real players|||MARK||| — but their main goal is capturing flags.
  • |||MARK|||Win condition|||MARK|||: same as normal Warsong — grab the enemy flag and, |||MARK|||while your own flag is still at base|||MARK|||, carry it home to score; |||MARK|||first team to 3 flags wins|||MARK|||.
  • |||MARK|||It's a beta|||MARK|||: bots aren't very smart yet and balance is still being tuned, so expect odd movement or minor issues — we'll keep improving it.
  • |||MARK|||Coming later|||MARK|||: more battlegrounds (Alterac Valley, Arathi Basin…), |||MARK|||difficulty selection|||MARK||| (Easy / Normal / Hard), and smarter, more human-like bots.
  • |||MARK|||Found a bug? Tell us|||MARK|||: if you hit a bug or something unfair, please |||MARK|||submit a report|||MARK||| (clear description, ideally a screenshot) so we can polish it.
  • Have fun out there! 🎉
🏹

Hunter — Talents & Pets

A batch of Hunter talent and pet issues are fixed this update, with noticeably smoother Beast Mastery and Survival play.

  • |||MARK|||Trueshot Aura with Aspects|||MARK|||: Trueshot Aura now stays active alongside an Aspect (Hawk, Cheetah, etc.) instead of replacing it, and the Beast Mastery Swift Aspects talent works again.
  • |||MARK|||Pets inherit your stats|||MARK|||: Thick Hide and Endurance Training now pass your armor and health to your pet, updating in real time when you change gear; the Elusiveness resistance bonus is fixed too.
  • |||MARK|||Ancient Cornerstone Grimoire|||MARK|||: this off-hand now properly grants its pet damage and health bonus.
  • |||MARK|||Kill Command|||MARK|||: when your pet is feared, stunned, or otherwise unable to act, pressing Kill Command no longer wastes the cooldown, and the pet no longer loses health from it.
  • |||MARK|||Lacerate stacks with traps|||MARK|||: the Survival Lacerate bleed no longer overwrites Immolation Trap and similar damage-over-time effects.
  • |||MARK|||Greater Blessings reach pets|||MARK|||: when a Paladin casts a Greater Blessing on a Hunter, the Hunter pet now receives it as well.
  • |||MARK|||Pet abilities stay learned|||MARK|||: trained pet abilities are no longer wiped after hearthing or visiting the stable master.
  • |||MARK|||Traps in combat|||MARK|||: the in-combat trap restriction works correctly again (only the matching talent allows setting traps during combat).
June 16 · Guild Quarters Live · Food & Potions Survive Dungeon Death
v6.16 2026-06-16 🔗
🏠

Guild Quarters — Your Guild's Custom Hearth

A guild leader carrying a Guild Quarters Deed can now register any inn as the guild's home. Once set, every guild member can teleport back here with the Guild Tabard.

  • |||MARK|||Who can use it|||MARK|||: you must be the |||MARK|||guild leader|||MARK|||, and you must carry |||MARK|||at least one Guild Quarters Deed|||MARK||| (sold by vendors for 50000g).
  • |||MARK|||How to set it up|||MARK|||: stand inside your chosen inn → right-click the innkeeper → a new option appears at the top: `[Guild Quarters] I would like to set this inn as our guild quarters` → click it for a sub-menu → click `✅ Confirm` → answer `Yes` on the client confirmation popup.
  • |||MARK|||Cost|||MARK|||: on confirm, |||MARK|||one deed is consumed|||MARK||| and the inn becomes your guild's home. Every guild member can immediately teleport here with the Guild Tabard.
  • |||MARK|||Relocate|||MARK|||: come back with another deed at any time to move your hall to a new inn — a warning will note that the old location is being overwritten.
  • |||MARK|||No accidental setup|||MARK|||: a sub-menu plus a yes/no popup means nothing is consumed and nothing changes until you click the final `Yes`.
Live after the next server restart.
🍞

Dungeon Death — Food & Potions Survive

A classic rule restored — when you die inside a dungeon or raid, your |||MARK|||food, drink, elixir, and flask|||MARK||| buffs are no longer wiped. Resurrect and keep fighting; no need to re-chug everything.

  • Covers all food / drink / elixir / flask style long-duration buffs.
  • |||MARK|||Only applies inside dungeons / raids|||MARK||| — open-world and PvP deaths still wipe buffs normally so this cannot be abused.
  • Other buff types (Battle Shout, item procs, class self-auras, etc.) still wipe on death as before.
  • Thanks to the players who reported this throughout the early server period — it is finally in.
Live after the next server restart.
June 15 — Paladin Judgement fix · Boar Mode reward re-granted · Spell data restored · Grim Reaches · Gurubashi arena chest
v6.15 2026-06-15 🔗
⚖️

Paladin: one Judgement per target

A Paladin Judgement fix:

  • |||MARK|||Paladin · Judgements|||MARK|||: fixed a single paladin being able to keep Judgement of the Crusader and Judgement of Wisdom/Light on the same target at once; a paladin now maintains only one Judgement per target (re-judging replaces your previous one, and different paladins still keep their own).
🐗

Boar Mode: missing graduation mount restored

A player reported that after graduating Boar Mode, the graduation reward mount (Black Boar) had disappeared from their mount tab following a character backup restore. We confirmed the restore had dropped this reward. Now fixed:

  • The graduating player who reported it has had the Boar Mode graduation mount (Black Boar) restored — |||MARK|||log back in|||MARK||| and it is in your mount tab, no action needed.
  • If you also graduated Boar Mode (still had Boar status at level 60) but lost the graduation mount after a character restore, please |||MARK|||submit a report with your character name|||MARK||| and we will verify and re-grant it case by case.
  • This only affected the very few graduated players who went through a character backup restore; no other players or the normal graduation flow are affected.

Spell & item data restored — recovering data lost in the 1.18.1 update

Restored a batch of underlying data accidentally lost during the 1.18.1 update (from the official data fix), making spell scaling more accurate and bringing several special items back to working order:

  • |||MARK|||Spell-power coefficients restored|||MARK|||: many spells and heals had their spell-power scaling fall back to an auto-estimate after the 1.18.1 data loss. These are now restored to the official per-rank values — max-rank spells at full coefficient, low ranks following the classic down-ranking penalty. Damage and healing scaling is more accurate; max-rank spells are essentially unaffected.
  • |||MARK|||Special item effects fixed|||MARK|||: 5 items that did nothing on use now work again — Orb of Draconic Energy, Holy Wings, Sword of Truth, Radio, and the Summer Vestment.
  • |||MARK|||Underlying spell flags restored|||MARK|||: a batch of internal spell behavior flags were also recovered, bringing those spells in line with the official behavior.
  • This is a large data restore and is live as of this restart; if any spell scaling feels off, please let us know.
🗺️

Grim Reaches polished + Dragonmaw Retreat entrance

Synced from the official update — Grim Reaches is now properly built out, and the Dragonmaw Retreat entrance is open:

  • |||MARK|||Grim Reaches|||MARK|||: creature spawns and respawns across the zone (Stonehide Boars, Reach Rams and more) have been rebuilt, and the boss |||MARK|||Thromrar Darkflame|||MARK||| now has a full fight — being hit by the Dragonfire Bomb strips his Skardyn Darkshield.
  • The |||MARK|||Dragonmaw Retreat entrance|||MARK||| is now in place.
  • |||MARK|||Pathing fix|||MARK|||: some creatures in high-traffic areas now path correctly (they previously died too fast for their pathing to generate).
  • Live as of this server restart.
🎁

Gurubashi Arena Booty Chest — Arena Master trinket

Fixed an issue preventing repeated drops of the "Arena Master" trinket from the arena chest:

  • Characters who had |||MARK|||previously looted|||MARK||| the trinket would have it filtered out of the loot on later chests; this is now fixed — it can |||MARK|||drop again as intended|||MARK|||.
  • The trinket now |||MARK|||matches standard trinket behavior — non-stackable|||MARK||| (was stackable; existing stacks are unaffected, but new drops occupy their own slot).
Applied via hot-reload — no server restart needed, no relog required.
June 14 — Survival profession trees localized (Chinese)
v6.14 2026-06-14 🔗
🪦

Graveyard & spirit-release fixes

Fixed two cases where, after death, your spirit was sent to the wrong place or had no spirit healer nearby. These fixes are already live — no restart or action needed:

  • |||MARK|||Burning Steppes|||MARK|||: Alliance players who died in Burning Steppes had their spirit stranded by the corpse with no spirit healer nearby, unable to resurrect. Fixed — both factions now release to the Flame Crest graveyard (which has a spirit healer).
  • |||MARK|||Stormwind Stockade (dungeon)|||MARK|||: dying inside the Stockade wrongly teleported your spirit all the way out to Feralas. Fixed — it now returns you to the Stormwind graveyard.
🌲

Survival: choppable trees now show Chinese names

The trees the Survival profession harvests for wood (interactable gathering nodes, like herbs and ore) previously showed only English names. They are all localized now:

  • All six harvestable trees are localized: |||MARK|||Simple / Bright / Shade / Tropical / Star / Dead Wood Tree|||MARK||| (names matched to the wood they yield).
  • If you chopped them before and your client cached the English name, relog once to see the Chinese; new players see them directly.
🩸

Paladin: Divine Shield / Divine Protection no longer wipe weapon lifesteal

Players reported that when a Paladin used |||MARK|||Divine Shield|||MARK||| (or |||MARK|||Divine Protection|||MARK|||), their weapon |||MARK|||lifesteal would vanish|||MARK|||, and once lost it only returned after re-equipping the weapon. Fixed:

  • |||MARK|||Cause|||MARK|||: Divine Shield / Divine Protection make you immune to all magic; the routine meant to clear debuffs on immunity was wrongly stripping your own weapon lifesteal too, with no auto-restore.
  • |||MARK|||Fix|||MARK|||: lifesteal is no longer removed by these two immunity abilities — it keeps working during and after them, with no re-equipping needed.
  • |||MARK|||Blessing of Protection|||MARK||| (physical immunity only) never affected lifesteal and is unchanged.
🔧

Player-reported fixes

A batch of player-reported issues fixed today:

  • |||MARK|||Hateforge Quarry|||MARK|||: Alliance death inside no longer sends your spirit to Lakeshire — fixed to the Burning Steppes graveyard (matching Horde).
  • |||MARK|||Quest "Fate of the Harborage"|||MARK|||: the summoned boss no longer despawns without fighting; it can be engaged and killed to finish the quest.
  • |||MARK|||Arena Master (quest item)|||MARK|||: now stackable, so the Arena Grandmaster quest (needs 12) no longer fills your bags or blocks looting more.
  • |||MARK|||Pamela's Doll|||MARK|||: the three doll pieces loot and assemble correctly; the quest is completable.
  • |||MARK|||Frostmane Hollow|||MARK|||: fixed some mob name display errors.
  • |||MARK|||Disenchanting|||MARK|||: disenchanting higher-level rare (blue) gear wrongly produced low-level dust; fixed to yield the correct shards.
  • |||MARK|||Gadgetzan quest "A Deal Worth Taking"|||MARK|||: the quest-giver (Shady Individual) was missing in Gadgetzan, blocking the quest; restored (takes effect after the next restart).
  • |||MARK|||Server performance (peak-hour lag)|||MARK|||: fixed the high latency during peak evening hours — continent map updates now run across multiple CPU cores and visibility settings were tuned, sharply reducing peak-time lag.
June 13 — Quest "Dark Iron Aggression" fixed · Rare-gear disenchant (Shards) fixed
v6.13 2026-06-13 🔗
📦

Quest "Dark Iron Aggression" fixed

Players reported that the quest "Dark Iron Aggression" at the Farstrider Lodge in Loch Modan was |||MARK|||impossible to complete|||MARK|||: it asks you to recover 8 "Refugee Supplies" stolen by the Dark Iron, but there was nowhere in the world to actually recover them — and the quest text only showed in English. Both are now fixed, live as of this restart:

  • |||MARK|||The quest can be completed now|||MARK|||: the stolen Refugee Supplies are held in |||MARK|||Stolen Crates|||MARK||| scattered around the |||MARK|||Dark Iron camp southwest of the Farstrider Lodge|||MARK|||. Head there, open the crates to recover them, and turn 8 in to |||MARK|||Kelt Thomasin|||MARK||| to finish the quest.
  • |||MARK|||Chinese text added|||MARK|||: the quest title, description and objective are now fully localized (they previously showed only in English).
  • Live as of the server restart — no action needed.

Disenchanting: rare (blue) gear yields proper Shards again

Players reported that disenchanting |||MARK|||rare (blue) gear only produced Dust, never the Shards it should yield|||MARK|||. This traced back to an earlier fix that restored the "disenchantable" property on items but mistakenly gave blue gear the |||MARK|||uncommon (green) disenchant output|||MARK||| — so it only produced dust and essence. Fixed:

  • |||MARK|||Blue gear now disenchants into the correct Shard for its item level|||MARK||| (Glimmering up through Brilliant shards — higher level, higher shard) instead of only dust.
  • |||MARK|||Epic (purple) gear|||MARK||| was verified to be working correctly (still yields Nexus Crystals) and is unaffected.
  • Several thousand blue items were corrected; live after the server restart, no action needed.
🏕️

Survival profession: tier-ups no longer wipe your skill, trainer cleanup, restored survival points

A systematic fix for several long-standing Survival issues: training a higher tier at a trainer could reset your skill to 1, some characters restored from backup lost or got stuck on Survival, and trainer offerings were inconsistent.

  • |||MARK|||Tier-up no longer wipes your skill|||MARK|||: training a higher Survival tier (Expert / Master, etc.) at a trainer could reset your Survival skill back to 1. Fixed — leveling up now properly keeps the skill points you have earned.
  • |||MARK|||Trainer cleanup|||MARK|||: the Survival trainer |||MARK|||Rufus Hardwick|||MARK||| at the Nesingwary camp in Stranglethorn now offers the full Expert and Master Survival training; the Traveler's Tent recipe is learnable at Survival 150; leftover old-version active abilities were removed from the Survival skill list.
  • |||MARK|||Restored survival points|||MARK|||: some characters restored from backup had their Survival lost or stuck at a broken value. We compared each against its backup and restored Survival to the backed-up level (only ever raising it — never lowering, so progress you have since leveled is kept).
  • The tier-up fix and trainer cleanup go live with the server restart; restored survival points show on next login. No action needed.
June 12 — Warrior talent & ability overhaul (live, please help test)
v6.12 2026-06-12 🔗
⚔️

Warrior talent & ability overhaul

A systematic pass over a batch of warrior talents and abilities. It touches damage formulas and threat, so while it is |||MARK|||live as of this restart it still needs real-combat testing|||MARK||| — please report anything that looks off and we will keep tuning:

  • |||MARK|||Bloodthirst|||MARK|||: damage recalculated to sit closer to the official values; a hit now grants a short movement-speed buff.
  • |||MARK|||Execute|||MARK|||: the Precision Cut talent now works correctly — more rage means more bonus damage.
  • |||MARK|||Concussion Blow|||MARK|||: armor ignore now works, it can no longer be dodged / parried / blocked, and its damage scales with attack power.
  • |||MARK|||Weapon specialization (Weapon Master / Two-Handed Weapon Spec)|||MARK|||: the per-weapon passives now apply correctly — 2H axe crit, 2H sword extra attack, 2H mace armor penetration, polearm reach, and the matching weapon-skill bonuses.
  • |||MARK|||Blood Craze|||MARK|||: while Enrage / Death Wish / Recklessness is active, melee hits restore a portion of your health and show in the combat log.
  • |||MARK|||Master Strike|||MARK|||: each main-hand weapon type triggers a different effect (mace stun, sword disarm, axe root, polearm mounted bonus, fist knockdown, staff parry, dagger silence).
  • |||MARK|||Defensive Tactics|||MARK|||: keeps extra threat while in a combat stance with a shield — steadier tanking.
  • |||MARK|||Reprisal|||MARK|||: Revenge hits refund rage.
  • |||MARK|||Improved Intervene / Improved Pummel / Gag Order / Battlefield Mobility / Bloodrage / Improved Slam|||MARK||| and more are also fixed (Battle Shout no longer wrongly grants immunity, Pummel lockout extended, Shield Slam dispel made reliable, Intervene cooldown reduced, and so on).
  • This is a large change set — |||MARK|||warriors, please test it in-game|||MARK||| and report anything that looks off; we will keep tuning.
June 11 — Guild Bank item deposit fixed (Nanami-ui UI plugin update) · Frostmane Hollow polished · Hunter talent & ability pass · Random-property gear fix
v6.11 2026-06-11 🔗
🏦

Guild Bank: depositing items works again

Players reported that in the guild bank, |||MARK|||gold could be deposited but items could not|||MARK||| — even for a guild master / vice-master with Full permissions, while the UI still showed permissions as fine. This turned out not to be a guild-permission or server issue, but a compatibility problem with the |||MARK|||Nanami-ui interface addon|||MARK|||: the old version was wrongly blocking the drag-and-drop of items into the bank slots. Fixed with a plugin update:

  • |||MARK|||Cause|||MARK|||: the old Nanami-ui addon was intercepting item drag-and-drop in the guild bank window, so items would not deposit even with Full permission (gold always worked fine).
  • |||MARK|||Fix|||MARK|||: the Nanami-ui addon has been updated to resolve the compatibility issue. |||MARK|||Update the plugin through the launcher|||MARK|||, relaunch the game, and item deposits work normally again.
  • This was unrelated to guild permissions or master / vice-master rank — after updating the addon, no member is affected.
🧊

Frostmane Hollow: boss and dungeon polished

Gave the low-level dungeon Frostmane Hollow a polish pass to bring it in line with the real Turtle server:

  • The boss |||MARK|||Hailar the Frigid|||MARK||| now has a full ability kit and combat barks (on pull / at 50% / on death) instead of being a stand-still dummy.
  • Creature spawns, appearances, factions and movement inside the dungeon have been corrected and filled in for a more faithful run.
  • Live as of this server restart — come check it out.
🏹

Hunter talent & ability pass: Spirit Bond, traps, aspects, Kill Command, lifesteal, Swift Aspects & Rapid Fire

A batch of long-standing hunter talent / ability issues, all live as of this restart:

  • |||MARK|||Spirit Bond|||MARK||| (Beast Mastery talent): summoning your pet now grants the proper permanent buff — you and your pet regenerate health every 5 sec (shown in the combat log), and the pet gains melee attack power scaled from your ranged attack power (refreshes instantly on gear change).
  • |||MARK|||Trap placement|||MARK|||: hunters WITHOUT the Untamed Trapper talent can no longer lay traps in combat (classic rule restored); WITH the talent you can lay them in combat, and Immolation / Explosive traps cost 20% less mana while trap damage scales with melee attack power.
  • |||MARK|||Aspect of the Wolf|||MARK|||: no longer wrongly blocks ranged weapons — you can shoot normally while it is active.
  • |||MARK|||Kill Command|||MARK|||: now a true pet melee strike — if the target is out of range your pet charges in and strikes on arrival, instead of zapping from any distance or hitting nothing.
  • |||MARK|||Lifesteal|||MARK|||: gear / enchant / talent lifesteal now shows the heal amount and appears in the combat log (it healed silently before, so it looked like it did nothing).
  • |||MARK|||Swift Aspects|||MARK||| (Beast Mastery talent): previously did nothing after learning it (its proc spell was never wired up). Fixed — while |||MARK|||Aspect of the Hawk|||MARK||| is active your ranged attacks have a chance to raise your |||MARK|||ranged attack speed|||MARK|||; while |||MARK|||Aspect of the Wolf|||MARK||| is active your melee attacks have a chance to raise your |||MARK|||melee attack speed|||MARK|||; scales with talent points (5/5 = +15%, 12 sec).
  • |||MARK|||Rapid Fire|||MARK|||: previously applied a buff but did not actually increase attack speed. Fixed to correctly boost melee and ranged attack speed and reduce Aimed / Steady Shot cast time for 15 sec; the tooltip text was corrected too.
  • |||MARK|||Stormwind training-dummy area|||MARK|||: pathfinding fixed so pets / Warrior Charge reach the target.
💍

Random-property gear: lost stats restored

Players reported that some random-suffix blue / green items (e.g. rings like "Serpentine Loop … of the Bear / … Resistance") showed only armor and no stats after a character restore, with the value shown as "?". Fixed:

  • |||MARK|||Cause|||MARK|||: these items get their stats from a random suffix, and the restore did not re-generate that suffix — so they kept only base armor with no stats.
  • |||MARK|||Fix|||MARK|||: every affected random-property item on the server has been re-rolled a random suffix (your existing permanent enchants are fully preserved), restoring proper stats and the item name.
  • Live as of this server restart — thousands of items fixed, no action needed.
June 10 — Watchtower patrol · Booty Bay & Bloodsail rep · Glitterglam + Find Fish restored · Hidden Fashion set gifted · Caverns of Time NPCs back · Flight point triple fix · Emerald Dream teleport restored · Guild Vault fixed · Dungeon spirit release fixed · Trainer skills filled in · Pet autocast fixed · Trainer rank-skipping fixed · Disenchanting fixed · Quest item pickup fixed
v6.10 2026-06-10 🔗
🔧

Western Plaguelands watchtower: patrols no longer fall through the floor

Fixed an issue in a multi-level Western Plaguelands watchtower where patrolling NPCs could be guided to the wrong floor or fall through the ground.

  • Cavalier Durgen now correctly walks the stair patrol again.
  • Scarlet Spellbinder spawns at the right height — no more falling to the floor below.
  • Takes full effect after the next server restart.
🏴‍☠️

Booty Bay quests: Bloodsail Buccaneers reputation corrected

Booty Bay quests should LOWER your Bloodsail Buccaneers standing, but they were incorrectly RAISING it. Fixed:

  • Going forward, Booty Bay quests correctly give +Booty Bay and -Bloodsail.
  • Bloodsail rep already earned this way is NOT reverted — so anyone actively grinding the pirate rep is not hurt.
  • The dedicated Bloodsail rep quest line is untouched, so that path is still intact.
🐟

Character restore — filled in: Glitterglam + Find Fish

Some restored characters silently lost two spells in their spellbook: |||MARK|||Famous Fashionista Glitterglam|||MARK||| (the goblin stylist companion) and |||MARK|||Find Fish|||MARK||| (fishing minimap tracker). We went through every character snapshot and filled in the missing ones:

  • Glitterglam: 23 players originally had it, 22 of them were missing it — now restored. The goblin stylist companion summons correctly again.
  • Find Fish: 4 players originally had it — now restored. Fishing pools show on the minimap again.
  • Additionally, account SZJ23's character Dz (originally named 贼红) had a rename-related fix applied separately.
  • No action needed — the spells are already in your spellbook on next login.
👻

Hidden Fashion set: gifted to all players who used character restore

Players reported that hidden tabards bought from vendors didn't show up as a transmog option for the Guild Tabard. The reason: this kind of appearance only enters your transmog collection after you EQUIP the item once. So we just gifted them directly:

  • The full |||MARK|||Summer Collection of Unseen Fashion|||MARK||| (6 pieces: Tabard, Chest, Leggings, Bracers, Waist, Shoulders) appearances have been |||MARK|||gifted directly|||MARK||| to all 1831 players who have ever used the character restore service. Open the transmog panel and the 6 appearances are right there.
  • For 21 players who already owned a hidden piece but had never worn it, the appearance has also been added to their collection.
  • |||MARK|||How it takes effect:|||MARK||| offline players see it on next login; |||MARK|||online players need to log out and log back in once|||MARK||| so the transmog collection refreshes.
  • |||MARK|||How to use it:|||MARK||| apply the invisible appearance to a Guild Tabard / chest / leggings / etc. to make that piece visually disappear — the easiest way to hide parts of your equipment.
🐉

Caverns of Time: all NPCs and the flight drake are back

Players previously reported that every NPC in the Caverns of Time (Tanaris) had vanished — the greeters at the cave mouth, the bronze drake that flies you down, Chromie, the reputation vendors and the guards. They have all returned with our recent data repairs, and we walked the cave in person to confirm:

  • Cave mouth: the greeters and the |||MARK|||flight drake|||MARK||| are in place — you can ride down as usual.
  • Cave floor: |||MARK|||Chromie|||MARK||| and the bronze dragonflight, the |||MARK|||reputation vendors|||MARK||| and supply merchants are all at their posts.
  • The 20+ bronze guards along the tunnel and Anachronos the Ancient are back as well.
  • Nothing to do on your end — head over any time.
🦅

Flight point triple fix: Gnomeregan opens · Thelsamar returns · lost flight maps refilled

Three flight-point issues handled in one pass:

  • |||MARK|||Gnomeregan Reclamation Facility flight point now open|||MARK|||: the route existed but there was no flight master, so it could never be used. Gnome gryphon master |||MARK|||Vifri Brent|||MARK||| is now on duty with two gryphons standing by, flying to and from Ironforge — a big shortcut for anyone leveling in western Dun Morogh.
  • |||MARK|||Thelsamar (Loch Modan) flight point is back|||MARK|||: gryphon master Thorgrum Borrelson has returned to his post — verified in person, discovery and flights both work.
  • |||MARK|||Lost flight maps refilled|||MARK|||: a few characters (e.g. a restored goblin rogue) had nearly empty flight maps. These have been refilled with the full network for their faction, effective next login. Future cases will be handled the same way.
🌀

Emerald Dream teleport quest line — completion restored

Some max-level characters found that after the character restore, the Runestone / Verdant Rune teleport quest line had been reset — leaving the teleport unusable even though the Verdant Rune was still sitting in their bags. Fixed for everyone:

  • Every character holding a Verdant Rune has had the full quest line marked complete again — |||MARK|||the teleport works on your next login|||MARK|||, with no need to redo the lengthy chain.
  • With completion restored, you can still repeat the quest afterwards via the Small Dream Shard dialogue.
  • Only the quest completion record was restored; your items, equipment, and other progress are untouched.
🏦

Guild Vault: right-clicking the teller now opens it properly

Right-clicking a guild vault teller (e.g. Plushner in Stormwind) used to do nothing — the vault window never opened and the unlock could not be purchased. The cause was a missing piece of dialogue configuration on the server that tells the game to open the window. It is now in place:

  • All |||MARK|||7 vault tellers|||MARK||| (major Alliance and Horde cities) now open the guild vault window on right-click.
  • The |||MARK|||guild master|||MARK||| can unlock the vault for gold; the whole guild can then deposit and withdraw by rank.
  • The fix is |||MARK|||already live|||MARK||| — no maintenance or restart needed.
⚰️

New dungeons: spirit release no longer leaves you stuck in place

Releasing your spirit after dying in some of the newer dungeons (e.g. Windhorn Canyon) left your ghost stuck on the spot — those areas had no graveyard assigned. Now fixed:

  • |||MARK|||Windhorn Canyon, Timbermaw Hold, Frostmane Hollow and Dragonmaw Retreat|||MARK||| now send your ghost to the nearest graveyard as expected.
  • Already live.
📖

Class trainers: 589 missing teachable skills filled in

Many players found certain skills could not be trained past low ranks (e.g. Priest Mind Flay stuck at rank 1). A full audit found 589 missing trainer entries — all filled in:

  • |||MARK|||Priest|||MARK|||: all ranks of Mind Flay.
  • |||MARK|||Hunter|||MARK|||: Aimed Shot, Steady Shot, Trueshot Aura, Aspect of the Viper, Aspect of the Wolf and more.
  • Plus assorted missing ranks for other classes — all back on their trainers.
  • Already live — just visit your trainer.
🐾

Hunter pets: right-click autocast toggle restored

Many hunters reported pet abilities (Growl / Bite / Claw etc.) could not be right-clicked to enable autocast. They had been stored as passive, so the client hid the toggle. Fixed:

  • Corrected |||MARK|||558 ability entries|||MARK||| across |||MARK|||328 pets|||MARK||| — the autocast corner toggle is back.
  • The character-restore flow has been fixed too, so newly restored pets will not have this issue.
  • |||MARK|||To apply: dismiss and re-summon your pet|||MARK||| (or relog).
🪜

Trainer rank gating fixed: no more skipping ranks

Some skills could be learned at max rank without knowing the earlier ranks (e.g. Priest Pain Spike rank 4 without rank 1). Their rank-progression data was missing. Now fixed:

  • |||MARK|||Pain Spike (Priest), Arcane Surge (Mage), Earth Shield (Shaman)|||MARK||| full lines, plus the top ranks of |||MARK|||Soul Fire / Drain Soul (Warlock)|||MARK|||, now require learning ranks in order.
  • Players who already learned higher ranks are unaffected.
  • Already live.
⚒️

Disenchanting fixed: thousands of items can be disenchanted again

Many enchanters reported that a wide range of gear — from low-level greens to dungeon greens/blues all the way to T3 sets — showed 'Item cannot be disenchanted.' Those items were missing their disenchant output data, now filled in across the board:

  • |||MARK|||Low-level greens|||MARK||| (e.g. item level ~10 green gear) now disenchant into Strange Dust / Soul Dust and the like.
  • |||MARK|||Dungeon greens and blues|||MARK||| (drops from the Foundry and other dungeons) can be disenchanted again.
  • |||MARK|||T3 sets|||MARK||| (tier-3 token armor such as Stormrage and Bloodfang) now break down into the right enchanting materials.
  • Individual items that were missed before — such as the |||MARK|||Visor of Command|||MARK||| — are filled in too.
  • Over ten thousand green / blue / epic items had their disenchant results restored. This is |||MARK|||live as of today's maintenance restart|||MARK||| — just disenchant as normal.
🧩

Quest pickup fixed: items that "finished looting but gave nothing"

Players reported that in some quests the loot cast finishes but nothing is collected — e.g. |||MARK|||Pamela's Doll|||MARK||| in Darrowshire (Eastern Plaguelands), where opening the doll pieces gave you nothing. The "quest-only drop" flag on these items had been lost during a data import, so the game wrongly decided you didn't need the item. Fixed:

  • |||MARK|||Pamela's Doll|||MARK||| (Darrowshire): the three pieces (Head / Left / Right Side) drop again — collect all three, then right-click any piece to assemble the doll for turn-in.
  • The same issue affected pickups in |||MARK|||a dozen other classic quests|||MARK|||, all fixed in one pass — including |||MARK|||The Rescue, Saving Sharpbeak, Aquementas, Marauders of Darrowshire, and Marla's Last Wish|||MARK|||.
  • Already live — just return to the quest spot and loot again; no need to re-accept quests you already have.
June 9 - World Cup events - Packs & N Coins - Stormwrought / Ironforge Airfields / Windhorn fixes - Talent & quest interaction hotfix
v6.09 2026-06-09 🔗
🙇

Apology to affected players

On the evening of June 8 we made what was intended as a very small backend tweak (just to hide a handful of pet-training helper spells that shouldn't appear under the Hunter spellbook General tab). The actual blast radius turned out to be far wider than intended. Over the course of June 9, players began reporting two categories of issues:

  • |||MARK|||Talents could not be learned|||MARK||| — opening the talent tree, clicking the talent rank-up button did nothing; some players also saw their spent points display incorrectly.
  • |||MARK|||Quest objects / world interactables didn't respond to clicks|||MARK||| — herbs/ore nodes, chests, quest pickups, etc. did nothing on right-click.
  • This was our mistake, and we're sorry for the disruption it caused.
🔧

What we fixed

The original hide-logic was too broad — it accidentally suppressed thousands of spells that should have been delivered normally (almost every talent passive plus many quest collection/interaction spells), so the client never received the "you have learned X" notifications, which is why buttons appeared dead. This hotfix:

  • Switched to a |||MARK|||precise id whitelist|||MARK||| that only hides the original 7 pet-training helper spells; everything else is back on the normal delivery path.
  • Talent learning is restored. Quest item / world object interactions are restored.
  • The 7 pet-training helper spells are still correctly hidden from the Hunter spellbook General tab (this part was the original intent).
📒

What we're changing on our side

Big thanks to everyone who took the time to report these issues over the past two days — your reports are what let us pinpoint and revert the bad change quickly. For changes that touch global spell / item behavior, we'll roll out in smaller staged steps going forward to prevent a repeat of this.

🔑

Stormwrought back gates: key interaction restored

A number of players reported that the Lower Reserve Gate and Stormwrought Castle Gate at the rear of the Stormwrought Ruins area no longer responded to clicks. Interaction is now fully restored.

  • Click the gate up close — without the key, you will see the "requires key" prompt; with the matching key in your bag, the gate opens immediately.
  • High-level rogues can also pick the lock (existing lockpicking requirement is unchanged).
🛫

Ironforge Airfields: now open by default to all Alliance characters

Ironforge Airfields previously required players to physically reach the location to discover the flight point, which was inconvenient for low-level characters. From now on:

  • |||MARK|||All existing Alliance characters|||MARK||| (Human / Dwarf / Night Elf / Gnome) will see the flight point as soon as they log in.
  • |||MARK|||Newly created Alliance characters|||MARK||| start with it unlocked at character creation — no need to travel there first.
  • This adjustment only affects Alliance; Horde flight network is unchanged.
🎁

A second pack on top of the daily check-in: the "1-hour bonus pack"

On top of the existing "play 15 min → claim 1 pack at check-in" flow, a second pack now becomes available:

  • After |||MARK|||1 hour online|||MARK||| on the day, the bonus pack is |||MARK|||granted automatically when you open the collection page|||MARK||| (no click needed).
  • If you have already played 1 hour at check-in time, |||MARK|||both packs are granted in one go|||MARK|||.
  • |||MARK|||Daily event-pack cap raised to 3|||MARK|||: 1 from check-in + 1 from the 7-day streak bonus + 1 from the 1-hour bonus.
  • |||MARK|||Win packs from prediction wins are NOT counted in this cap|||MARK||| — separately capped at 1/day, so a perfect day yields up to |||MARK|||3 + 1 = 4|||MARK||| packs (event 3 + win 1).
  • All packs still grant |||MARK|||bonus N coins on open|||MARK||| (random per pack), and duplicates still melt to shards for crafting.

World Cup Betting Is Open

World Cup betting is now open. The betting page highlights the nearest matches that are still available, making it easier to jump into active fixtures.

  • Each match supports |||MARK|||win / draw / loss|||MARK||| picks, with selected |||MARK|||correct-score|||MARK||| odds also available.
  • Results are settled by |||MARK|||regular time|||MARK||| only, excluding extra time and penalty shootouts.
  • Multiple bets on the same match are allowed; betting locks automatically |||MARK|||2 hours|||MARK||| before kickoff.
  • After lock, matches wait for result entry and are settled at the odds shown when the bet was placed.
🌟

All-Star Card Collection Starts Today

The World Cup All-Star card collection starts today. Log in and meet the daily online-time requirement to claim card packs and work toward the 11-card completion chest.

  • Collect all 11 star cards to open the completion chest and receive N Coin rewards.
  • The chest now plays a synthesis, burst, and highlight ceremony before revealing the reward.
  • Players who win the unique mount must choose a receiving character on the page; the mount is then sent by in-game mail.
  • The unique mount can only be assigned once, so choose the character carefully.
🎁

Card Packs Now Grant Bonus N Coins

Starting today, every claimed card pack also grants a random N Coin bonus, giving daily check-ins, betting win packs, and other pack rewards an extra perk.

  • Each claimed pack grants |||MARK|||8-18 N Coins|||MARK|||.
  • Daily check-in packs, streak bonus packs, betting win packs, and other activity packs all trigger this bonus.
  • N Coins are added directly to the account balance and can be viewed from the account pages.
📣

World Cup Pages Can Generate Share Cards

World Cup, betting, collection, and rules pages now include a share-card button for generating an event image or copying invite text.

🏔️

Dungeon Fix — Windhorn Canyon

Windhorn Canyon has been repaired and completed — it is now fully playable.

  • Creatures, objects, spawns, and boss-fight scripts have been repaired and completed.
  • Players can enter and complete all boss and trash encounters as intended.
June 8 · Creature Aura Fix · Zhevra Unbound · Capital Hourly Buff Now Affects Pets · Dungeon Mob Gold Drops Overhaul
v6.08 2026-06-08 🔗

Creature Pre-set Auras Restored

Fixed a data issue that affected |||MARK|||almost every creature|||MARK||| in the world: a recent background update accidentally wiped the pre-set auras from creature templates, so some mobs, elites, and bosses were behaving "off" — missing their intended armor buffs, resistances, passive damage reduction, stealth detection, stun auras, Frost Armor / Stoneform, etc. These are now restored.

  • |||MARK|||554 creatures|||MARK||| had their pre-set auras correctly restored (including some guards' stun auras, rogue-type stealth-detection auras, caster Frost / Mage Armor, etc.).
  • |||MARK|||13,615 creatures|||MARK||| confirmed to legitimately have no pre-set auras (their special abilities are driven by combat-AI scripts, not this field) and have been cleared to the proper "no aura" state.
  • Fix was applied |||MARK|||without any downtime|||MARK||| via a live hot-reload — creatures that previously felt "off" should now behave as intended.
This fix only restores the creature "pre-set aura" field; no boss mechanics, loot, or balance values were changed.
🦓

Zhevra (Barrens Zebra) — No Longer Soulbound

Corrected the binding state on the |||MARK|||Zhevra (Barrens Zebra)|||MARK||| mount item (ID 50426) so it matches its intended design:

  • No longer bound on pickup; the item can now be |||MARK|||freely traded|||MARK||| between players (mail and auction house included).
  • Still flagged as "Unique" — each character can only hold one at a time.
  • Use effect, riding skill requirement, and mount-collection behavior are unchanged.
Applied via live hot-reload — **no restart needed**. Zhevras already sitting in bags become tradeable immediately.
🏹

Hunter Spellbook Cleanup: Pet-Training Teach Spells No Longer Show in General Tab

For a long time, the Hunter spellbook General tab has been cluttered with a long list of "teach" spells for pet training (Growl, Bite, Charge, Claw, Cower, Dive, Lightning Breath, Scorpid Poison, Screech, Thunderstomp, Furious Howl at every rank). These are vanilla internal spells whose only purpose is to teach the corresponding skill to your pet — players never need to click them. They had been incorrectly visible due to a missing "hide in client" flag. This update fixes it:

  • Added the "hide in client" flag to |||MARK|||92 pet-training teach spells|||MARK|||.
  • The Hunter spellbook General tab is now much cleaner, showing only spells you actually use.
  • |||MARK|||Your pet's actual abilities (Growl, Bite, etc.) are unaffected and continue to work normally|||MARK||| — same damage, threat, and effects.
Database has been updated; the spell attributes only take full effect in the Hunter spellbook **after the next server restart**.
🐾

Capital City Hourly Buff Now Also Buffs Your Pet

Fixed the hourly capital-city buff broadcast (Stormwind / Orgrimmar — "Rallying Cry of the Dragonslayer" and "Warchief's Blessing") not being applied to pets:

  • For Hunters / Warlocks / any class with an active pet, when the hourly buff fires in Stormwind or Orgrimmar, the |||MARK|||pet now receives the same buff|||MARK||| alongside the player — as long as the pet is summoned.
  • The rule for the player themselves is unchanged; nothing changes if you are outside a capital or have no pet out.
  • Buff duration, magnitudes, and broadcast cadence are unchanged.
This is a server-side code change; **takes effect after the next server restart** (a fresh binary is already staged, awaiting a natural restart window).
💰

Dungeon Mobs No Longer Drop Zero Gold

Fixed an issue where mobs in dungeons and raids dropped essentially no gold. Drops are now back to normal.

📜

Elwynn Forest Quest Chain Restored (Tower of Azora)

Fixed a broken quest chain around the Tower of Azora in Elwynn Forest where the required NPCs / mobs were not appearing:

  • |||MARK|||Tower of Azora|||MARK||| (deliver the scroll to Antonas Riftgaze) — the quest-turn-in NPC is back.
  • |||MARK|||The Master and the Student|||MARK||| (defeat Ralthas for the Necklace of Azora) — Ralthas is back.
  • |||MARK|||Arcane Emanations|||MARK||| (collect Lesser Arcane Residue) — Lesser Arcane Elementals are back.
Live now. If you spot similar "quest tracker marker but NPC / mob missing" issues on other zones, please report the name and we will restore them one by one.
June 7 · Rested XP Rework (Inn / Tent Double XP) · Northwind & Balor Content
v6.07 2026-06-07 🔗
🛌

Rested XP System Rework

The way online rested XP is gained has been reworked. Rested XP grants double XP from creature kills until the pool is spent:

  • |||MARK|||Inns|||MARK|||: standing online near an innkeeper in any non-capital inn steadily builds rested XP, up to |||MARK|||150%|||MARK||| (1.5 levels), filling in about 20 minutes.
  • |||MARK|||Tents / Campfires|||MARK|||: after placing a tent (Survival skill) or a campfire, standing nearby grants additional rested XP, up to an |||MARK|||extra 50%|||MARK|||, with a tent filling in about 15 minutes.
  • Inn and tent rest |||MARK|||stack|||MARK|||, so you can bank up to |||MARK|||200%|||MARK||| worth of double XP.
  • Capital cities |||MARK|||no longer|||MARK||| grant online rested accumulation; offline rest (gained while logged out) is unchanged.
Live as of this server restart.
🎁

Bug Test Volunteer Rewards Paid

Bug test volunteer rewards have been paid to 95 accounts, for a total of |||MARK|||23820 N Coins|||MARK|||. Thank you for reporting issues, adding reproduction details, and helping verify fixes.

AccountTotal Reward
SS***AO1000 N Coins
RO***SS875 N Coins
Q**7795 N Coins
02*****03725 N Coins
SL***30645 N Coins
MY***ST620 N Coins
DA*******02585 N Coins
XI****63525 N Coins
15*******77495 N Coins
GE***23475 N Coins
NA***MI455 N Coins
BT****NE450 N Coins
Rewards were sent directly to the submitting accounts; account names are masked and only total rewards are shown.
🗺️

New Zones — Northwind & Balor Content Update

Two new zones get a large content pass this update (still being polished):

  • |||MARK|||Northwind|||MARK|||: added many creatures and spawns, gathering-profession resource nodes, several creature spell rotations and behaviors, and cleaned up old placeholder spawns.
  • |||MARK|||Balor|||MARK|||: filled in its creatures, objects, and spawns.
  • Fixed |||MARK|||phasing around Northwind / Balor|||MARK||| — players in the same area could previously be split into different instances and not see / group with each other; they now share the same layer.
  • A batch of |||MARK|||pet and mount|||MARK||| issues have been fixed.
⚠️ Both zones are still being polished (some gossip and events are not yet enabled); live as of this server restart.
🔧

Balor / Stormwrought / Dragonmaw — Object Flags & Faction Tuning

Tuned the faction values and interaction flags on a batch of objects (chests, switches, decorations) across the three new zones — 29 gameobject templates in total:

  • |||MARK|||Balor|||MARK|||: corrected faction / interaction flags on a batch of objects; players should be able to interact with them more smoothly.
  • |||MARK|||Stormwrought Ruins|||MARK|||: same — adjusted flags on several chests / decorations.
  • |||MARK|||Dragonmaw|||MARK|||: same — minor flag and faction adjustments.
Data has been written to the database; takes full effect after the next server restart / maintenance (already-spawned objects need a restart cycle to pick up new flags).
June 6 · Rental Mounts · Flight Master · Quest Chains · PvP Reward Halls · Creature Leash Tuning
v6.06 2026-06-06 🔗
🐴

Rental Mounts Fixed (50-copper temporary steeds)

Fixed the 50-copper rental steeds at town stables:

  • Rented steeds are now proper temporary mounts — a fixed |||MARK|||+40% speed for 5 minutes|||MARK||| (previously they wrongly granted a permanent mount whose speed scaled with riding skill, nearly useless at low level)
  • Instant to mount — removed the casting delay
Takes effect after the next server restart / maintenance.
🦅

Loch Modan — Flight Master Restored

Fixed the missing flight master at Thelsamar in Loch Modan:

  • The Thelsamar gryphon master (Thorgrum Borrelson) is back at his post — the flight point works again
🔗

Quest Chains Reconnected

Following the recent quest-reward fixes, this update reconnects the quest chains for a batch of newer quests:

  • Follow-up quests now properly appear once their prerequisites are complete (some newer quests were previously missing these links)
Takes full effect after the next server restart / maintenance.
🛡️

PvP Reward Hall Vendors Restored

Fixed missing inventories and misleading vendor subtitles in the Hall of Legends and Hall of Champions:

  • Restored Alliance / Horde PvP armor and weapon quartermaster inventories.
  • Restored supporting reagent and food-and-drink vendor inventories inside the reward halls.
  • Corrected Simplified / Traditional Chinese vendor subtitles for NPCs such as Sergeant Major Clate to avoid misleading labels.
  • The database reload has already been applied; reopen the vendor window to refresh it. If an old client-side label remains, clear the WDB cache and log back in.
This update only touches reward-hall vendors and localization labels; existing player honor, ranks, and equipment are unchanged.
🏃

Open-world Creature Leash Tuning

Based on player reports that open-world creatures chase for too long and disengage too far away, leash tuning is underway:

  • The test realm now uses a 60-yard open-world leash reference distance for player testing.
  • The production configuration has been prepared and will take effect after the next server restart / maintenance.
  • Initial aggro radius is unchanged to avoid affecting leveling difficulty, stealth, or soothe-style abilities.
  • If creatures still feel impossible to shake off after stop-and-go movement, the leash extension logic will be tightened further.
Dungeons and specially scripted bosses are outside this open-world tuning pass.
June 5 · Quest Rewards · Login Stability · Paladin Fixes · New Zone Polish
v6.05 2026-06-05 🔗
📜

Quest Rewards Restored — 108 Quests

A batch of newer quests previously gave no reward item on turn-in — their intended rewards have now been filled in. The following quests now grant rewards on completion:

  • The Dark-Rune Anvil
  • The Maul'ogg Crisis IX
  • Torta's Egg
  • The Legend of Tarqsiku
  • Naga Tridents
  • The Bloodsail Compound V
  • The Azurestone Order
  • Further Studies
🛡️

Stormwind Guards — No Longer Sinking While Patrolling

Fixed Stormwind patrolling guards sinking into the ground at the canal bridges:

  • Guards now patrol properly along the bridge / ground instead of dropping beneath it
⚖️

Paladin — Repentance Reflects Holy Damage on Immune Targets

Improved how Repentance handles crowd-control-immune targets:

  • Against targets immune to the incapacitate effect (where Repentance previously did nothing), it now curses the target so it takes |||MARK|||Holy damage every time it melee-attacks|||MARK|||
  • The reflected damage now |||MARK|||scales with your spell power|||MARK||| and is |||MARK|||shown in your combat log|||MARK|||, so you can see exactly how much each hit deals
🌙

New Zone — Moonglade Coast (testing): Creature Polish

The new Moonglade Coast zone keeps improving — a batch of creature fixes this round (still in testing):

  • Fixed |||MARK|||many creatures spawning in mid-air / on mountaintops / underground|||MARK||| — now placed on the correct ground / cave floor
  • Wild creatures now |||MARK|||roam around|||MARK||| (previously most stood still)
  • Corrected some creature |||MARK|||names and display issues|||MARK||| (e.g. Hippogryph, a few invisible / mis-scaled mobs)
⚠️ Moonglade Coast is still in **testing** — some creature placement / behavior issues may remain; feedback welcome.
⚔️

Thunderfury — Proc Rate Restored

Fixed the legendary |||MARK|||Thunderfury, Blessed Blade of the Windseeker|||MARK||| proc firing far less often than intended:

  • Its chain-lightning on-hit effect was triggering far below the intended rate (almost never) — now restored to its original designed proc frequency
  • Proc chance now |||MARK|||scales correctly with weapon speed|||MARK|||, so it triggers reliably again
🔐

Login Pipeline — Real IP Detection Restored

Fixed an issue where some players could be incorrectly blocked by the “too many authentication failures” limit after disconnecting:

  • The login server now recognizes each player’s real public IP instead of treating outside players as the same internal gateway address
  • Login throttling is counted against the real source again, so one player’s failed attempts no longer spill over to others
  • No client or realmlist changes are needed; reconnecting uses the updated login path

Paladin — Blessing Overwrite and Restored-Character Cleanup

Cleaned up restored Paladins and corrected several blessing-related rules:

  • Paladin blessings such as Blessing of Salvation now obey the shared overwrite family, with the latest blessing replacing the old one
  • Removed talent-gated leftovers such as Blessing of Kings, Blessing of Sanctuary and their improved variants from restored characters that should not have them by default
  • Restored Paladin characters are flagged for a talent reset on next login so talents can be reassigned on the current build
  • Hand of Reckoning trainer learning is verified so normal characters can learn it from Paladin trainers at the proper levels
June 4 · Stormwrought Ruins — Content Expansion
v6.04 2026-06-04 🔗
🏛️

Stormwrought Ruins — More Content (still in testing)

Another round of content has landed in Stormwrought Ruins, bringing it closer to a finished state (still early in testing):

  • Reworked |||MARK|||monster and object placement|||MARK||| throughout the dungeon — closer to its final form
  • Gave several creatures |||MARK|||combat ability rotations|||MARK||| — they now actively use abilities in combat instead of standing idle (still being tuned)
  • Added |||MARK|||mining / herb / fishing|||MARK||| gathering nodes inside the dungeon, so you can gather as you clear
⚠️ The dungeon is still in **testing**: creature pathfinding, boss ability rotations and quest-object hookups are being polished — you may hit rough edges; please try it and report issues.
June 3 · New Dungeon: Stormwrought Ruins (Testing) · City Blessings · Party Fix
v6.03 2026-06-03 🔗
🏛️

New Dungeon — Stormwrought Ruins (in testing)

The new dungeon Stormwrought Ruins has entered testing — it is an early work-in-progress and will keep improving:

  • Current progress roughly |||MARK|||2/5|||MARK||| — some bosses are challengeable, the rest are still being built
  • Still being polished: |||MARK|||creature pathfinding|||MARK||| (monster movement) and |||MARK|||boss ability rotations|||MARK||| — you may see monsters standing still or odd ability use
  • Please try it and report issues — we will keep iterating; numbers and mechanics may change before full release
⚠️ The dungeon is in a **testing phase** — expect rough edges (stuck monsters, odd abilities). It will keep getting fixed before full release; feedback welcome.
👥

Party — Logging Out No Longer Disbands the Group

Fixed an issue where one member logging out disbanded the whole party:

  • Offline members now |||MARK|||stay in the party|||MARK||| (shown offline) instead of the group breaking up
  • When they log back in they |||MARK|||rejoin the same party automatically|||MARK|||, as in vanilla
🏰

Hourly Capital Blessings

Players physically inside the capital cities now receive city blessings automatically once per hour — no need to wait on world boss head turn-ins:

  • |||MARK|||Stormwind City|||MARK|||: Rallying Cry of the Dragonslayer (AP + spell damage + resistances + 10%, 2-hour duration)
  • |||MARK|||Orgrimmar|||MARK|||: Rallying Cry of the Dragonslayer + Warchief's Blessing (extra +10% health / mana / haste)
  • |||MARK|||Fires once per hour on the dot|||MARK|||; applies only to online players standing inside the capital zone — instances and open world are unaffected
⚠️ This is an **early-leveling transitional perk** to help newer characters get up to speed. It will be reviewed and may be retired later as the server matures — please plan accordingly.
🐺

Restored Quest Line — Lulu in Goldshire

Restored a Goldshire quest line that had become unobtainable:

  • Pick up |||MARK|||"Lulu Looks Luscious to Lupines"|||MARK||| from |||MARK|||Lulu|||MARK||| — cull the mangy wolves in Elwynn Forest
  • Then continue with |||MARK|||"Wool Would Work"|||MARK||| from |||MARK|||Julie Osworth|||MARK||| — gather wool from the lost farm sheep
  • The chain was previously unobtainable due to a broken prerequisite — now fixed; just relog and find them in Goldshire
June 2 · Battleground Queue Disconnect Fixed
v6.02 2026-06-02 🔗
⚔️

Battleground Queue Disconnect — Fixed

Fixed an issue where queueing for a battleground would immediately disconnect you, making it impossible to get in:

  • |||MARK|||Warsong Gulch / Arathi Basin / Alterac Valley|||MARK||| now work normally — you can queue and enter again
  • This was a |||MARK|||server-side fix|||MARK||| — no cache clearing or extra steps needed, just relog and queue
🔧

Server Stability — Attempted Fix for Occasional Restarts

We have identified and |||MARK|||attempted to fix|||MARK||| an issue that could occasionally cause the server to restart unexpectedly during combat:

  • In certain combat situations (some auras triggering on a melee hit) the server could hit an error and restart. This update reworks that path to |||MARK|||try to eliminate the issue|||MARK|||
  • This is a |||MARK|||server-side change|||MARK||| — no cache clearing or extra steps needed. If you still run into unexpected restarts, please keep reporting and we will keep monitoring

Paladin — Holy Shock, Judgement of Wisdom & Blessings Fixes

This update also includes several Paladin fixes:

  • |||MARK|||Holy Shock (Rank 4)|||MARK|||: previously healed no allies and dealt no damage to enemies — it now works correctly for both
  • |||MARK|||Hands now coexist with Blessings|||MARK|||: Hand of Protection / Freedom / Salvation / Sacrifice no longer overwrite Blessings (Kings, Might, Wisdom, etc.) — they can be active |||MARK|||at the same time|||MARK|||
  • |||MARK|||Judgement of Wisdom (Rank 4 / 5)|||MARK|||: ranks 4 and 5 returned no mana when hitting the judged target (ranks 1-3 worked) — now fixed to restore mana per rank
  • Applies to all characters server-wide — just relog. Please report if anything still looks off
June 1 · Paladin · Hunter Pet · Darkmoon Vendor Fixes
v6.01 2026-06-01 🔗

Paladin — Consecration Damage Fixed

Fixed an issue where Paladin Consecration dealt no damage to enemies in its area:

  • Consecration now correctly deals |||MARK|||periodic damage|||MARK||| to enemies standing in its area
  • The fix applies to |||MARK|||all characters|||MARK||| server-wide — just relog, no other action needed
📿

Libram of Hallowed Ground — Fixed

Fixed the equip effect of the |||MARK|||Libram of Hallowed Ground|||MARK|||:

  • While equipped, casting Consecration now adds a burst of |||MARK|||Holy area damage|||MARK|||
  • This damage |||MARK|||scales with spell power|||MARK||| and |||MARK|||can critically strike|||MARK|||
🐾

Hunter — Pet Growl Restored by Level

Fixed missing Growl ranks under Beast Training for hunters:

  • All hunters server-wide now have the correct |||MARK|||Growl (taunt)|||MARK||| rank under Beast Training, scaled to level (one rank per 10 levels, up to rank 7 at 60)
  • Pets also know the matching Growl rank and taunt correctly
  • Just relog to see it under the Beast Training tab
🎪

Darkmoon Faire Vendors — Stock Limits Restored

Fixed unlimited stock on several Darkmoon Faire vendor items (Lhara, Professor Paleo):

  • 21 items (herbs, weapons, Darkmoon ring/necklace, potions, scrolls) now have |||MARK|||limited stock with timed restock|||MARK||| as in vanilla
  • Basic reagents (salt, empty vials) remain unlimited, matching vanilla
🗡️

New Character Starting Gear Display Fixed

Fixed an issue where a newly-created character's starting weapons (and some other items) were shown as the wrong, high-level epic gear (wrong stats, icon and set):

  • Caused by an internal conflict in the server item-display data — now |||MARK|||fully corrected|||MARK|||
  • Starting gear for |||MARK|||all races and classes now displays correctly|||MARK|||
IMPORTANT: If you saw starting weapons shown as epics, your client has cached the wrong data. Please QUIT the game → delete the WDB folder (or the whole Cache folder) in your WoW install → log back in to fully clear it. The wrong display will persist until the cache is cleared.
May 31 · Dragonmaw Retreat Dungeon Polish
v5.31 2026-05-31 🔗
🐉

Boss Encounters & Voice Lines

The bosses of Dragonmaw Retreat have been polished for a more complete experience:

  • Each boss now has a full set of combat mechanics and ability rotations (some previously only auto-attacked)
  • Bosses now play dedicated voice/emote lines on |||MARK|||pull, 50% health, and death|||MARK|||
⚔️

Trash & Environment

  • Trash mobs now cast their own spells (no longer plain melee)
  • Fixed several scene objects that were not appearing correctly
  • Boss and NPC patrol paths and wander ranges recalibrated for more natural movement
🌀

Dungeon Portals

  • Corrected the dungeon portals — entering and leaving |||MARK|||Dragonmaw Retreat|||MARK||| now works properly
Dragonmaw Retreat is still being refined; some details will continue to be adjusted in future updates.
May 30 · Cave Creatures Repositioned
v5.30 2026-05-30 🔗
🕳️

Moonwhisper Coast — Cave Creatures Repositioned

Several cave creatures in Moonwhisper Coast were mistakenly placed on the mountain surface above their caves. Fixed:

  • 291 cave creatures across multiple caves moved down onto their cave floors
  • Genuine surface creatures untouched (terrain-aware detection)
May 29 · Hunter Pet Overhaul & Elixir Fixes
v5.29 2026-05-29 🔗
🩸

Survival — Lacerate Bleed Implemented

Lacerate previously only dealt the initial hit with no bleed. Now fully implemented per its tooltip:

  • Direct hit = 40% of your melee Attack Power
  • Applies a bleed dealing 20% of that hit damage over its duration
  • Used from the side/behind: +15% damage
💞

Beast Mastery — Spirit Bond Heal Implemented

Spirit Bond previously only granted the attack-power inheritance; the periodic heal was missing. Now complete:

  • You and your pet each regain 1% (R1) / 2% (R2) of total health every 5 sec
  • Pet attack-power inheritance unchanged
🐾

Tamed Pets Missing Abilities — Root Cause Fixed

About 307 tameable beasts (~40%) previously gave a freshly-tamed pet no abilities at all. Fixed by assigning every one a family- and level-appropriate pet ability list:

  • All tameable beasts now grant their family attack + special abilities on tame
  • NOTE: applies to newly-tamed pets; existing pets must be re-tamed to gain the abilities
🤝

Beast Mastery — Coordinated Assault Fixed

  • The pet strike previously dealt only 1 damage; now correctly deals physical damage equal to 20% of your ranged attack power
🧪

Elixir / Concoction Fixes

  • Concoction of the Emerald Mongoose — previously applied only half its stats and showed "no charges"; now grants all 5 stats and consumes correctly
  • Full audit of every elixir/flask completed; non-flask elixirs stack correctly
🎭

Shop Appearance Tokens Fixed

  • All 45 cash-shop appearance / skin "Mark of ..." tokens are now consumed on use
📦

Max-Level Hunter Restore Enhancement

  • Restoring a level-60 hunter now auto-grants all 85 beast-training abilities (every family, every rank)
  • No need to re-tame wild pets one-by-one to learn abilities — the Beast Training UI shows everything immediately
May 28 · Hunter Talents & Abilities Overhaul
v5.28 2026-05-28 🔗
🏹

Beast Mastery / Survival Talents Implemented

The following previously-inert hunter talents are now functional:

  • Improved Primal Aspects, Endurance Training, Thick Hide
  • Spirit Bond (R2), Planning Ahead, Untamed Trapper
  • Trap Mastery, Stinging Nettle, Alone Against the World
🎯

Kill Command & Lock and Load

  • Kill Command — implemented (pet AP-based damage)
  • Lock and Load — resets Aimed Shot cooldown, -1s cast time, and makes Aimed Shot hit all enemies along the path to the target
💥

Experimental Ammunition

Each Aimed Shot cycles three ammo types (Explosive → Poisonous → Enchanted, 60s each), each comboing with a matching shot:

  • Explosive + Multi-Shot → AoE explosion
  • Poisonous + Serpent Sting → bonus damage + armor reduction
  • Enchanted + Arcane Shot → bonus damage + increased magic damage taken
🔢

Tooltip Number Fixes

  • Fixed ammo buff/debuff tooltips showing placeholders (e.g. 58114s1) instead of real numbers
May 27 · Localization Sweep
v5.27 2026-05-27 🔗
🈶

New Dungeons & Zones Fully Localized

The following five new zones and dungeons are now fully localized — NPC names, quest titles, quest text, objectives, and reward items:

  • |||MARK|||Balor|||MARK||| — 22 quests
  • |||MARK|||Northwind|||MARK||| — 23 quests
  • |||MARK|||Grim Reaches|||MARK||| — 30 quests
  • |||MARK|||Windhorn Canyon|||MARK||| — localization fixes for the dungeon + 11 quests
  • |||MARK|||Frostmane Hollow|||MARK||| — dungeon + 11 quests
  • |||MARK|||Dragonmaw Retreat|||MARK||| — dungeon + 50 quests
🏷️

Dungeon Boss & Elite Naming Aligned

All new dungeon bosses and elites now align with the community-canonical names used by the InstanceJournal addon. The HP bar, combat log, quest log, and dungeon journal all show the same Chinese name:

  • Halgan Redbrand · Garlok Flamekeeper · Web Master Torkon
  • Slagfist Destroyer · Overlord Blackheart
  • Searistrasz · Cavernweb Broodmother
  • ...and the rest of the Dragonmaw / Windhorn / Frostmane rosters.
🎁

Shop Items & Full Equipment Localized

This pass fills in the previously-untranslated shop catalogue, mounts, dungeon loot, tier sets, legendaries, and their yellow flavor text:

  • |||MARK|||Cash shop items|||MARK||| — 100% localized (mounts, transmog tokens, utility items, sets)
  • |||MARK|||Dungeon loot|||MARK||| — 100% localized incl. T1-T6 sets and legendaries
  • |||MARK|||Mounts|||MARK||| — 100% localized
  • |||MARK|||Plans / Recipes / Schematics|||MARK||| — 100% localized
  • |||MARK|||Item flavor text|||MARK||| — all 776 yellow-italic descriptions translated
📊

Coverage Stats

  • Creature / NPC names — |||MARK|||99.4%|||MARK|||
  • Game-object names (chests, altars, portals) — |||MARK|||100%|||MARK|||
  • Item / equipment names — |||MARK|||93.6%|||MARK|||
  • Item flavor text — |||MARK|||100%|||MARK|||
  • Quest titles — |||MARK|||97.2%|||MARK|||
  • Quest descriptions & objectives — |||MARK|||88%|||MARK|||
🌐

English Players Unaffected

  • This update only adds Chinese translations. |||MARK|||English clients continue to display the original English text|||MARK||| with zero interference.
⚠️

Still Seeing Old Names? Clear Your Client Cache

The WoW 1.12 client caches NPC / item / quest names in its local `WDB` folder and never re-queries the server for them. If anything still shows English or an old translation, refresh by:

  • 1. Fully exit WoW
  • 2. Delete the entire `Cache` folder under your WoW install directory
  • 3. Re-launch — names will be re-queried fresh on first sight
If you spot any remaining untranslated NPC / item / quest, please report it via guild chat or a GM ticket.
May 26 Patch Notes
v5.26 2026-05-26 🔗
🎮

In-Game Fixes

  • |||MARK|||Trueshot Aura|||MARK||| is now properly implemented and can coexist with all Aspects.
  • |||MARK|||Kill Command|||MARK||| is now fully functional and participates correctly in critical strike rolls.
  • Fixed the |||MARK|||spell-power coefficient|||MARK||| contribution to |||MARK|||Seal of Righteousness|||MARK||| damage.
  • Fixed the percentage scaling of the |||MARK|||Improved Seal of Righteousness|||MARK||| talent.
Impact: Paladin Seal of Righteousness damage will now scale correctly, especially with spell power gear, bringing it closer to expected values.
🐾

Companion System

Three new companions are now available in the Shop under the “Utility” category at |||MARK|||150 N Coins|||MARK||| each:

  • |||MARK|||Steward Thornclaw|||MARK|||: portable stablemaster
  • |||MARK|||Squire Boltflint|||MARK|||: portable ammo vendor
  • |||MARK|||Glitterglam|||MARK|||: portable transmog NPC — opens the transmog UI
⚔️

Combat QoL

  • Single-target |||MARK|||debuff limit raised from 16 to 40|||MARK||| — DoT classes no longer compete for slots.
  • Health bars now display |||MARK|||exact HP values|||MARK||| instead of percentage only.
🏞

Creature & Object Position Fixes

A wave of creatures and objects that spawned on rooftops, hilltops, or other broken positions have been moved back into their intended caves, floors, and ground areas. Affected zones:

  • Redridge — Yellowclaw cave
  • Northwind Highlands — Bristlewhisker cave series
  • Sherwood Quarry, including Dark Iron powder kegs
  • Bough Shadow Ooze caves
  • Westbreeze Ruins — rooftop mobs moved back to ground
  • Stormwind Keep tower — restructured into 4 floors with boss on top
  • Croaking Plateau caves (upper / lower levels)
Roughly **250+ creatures and interactables** were repositioned. Remaining outliers will be addressed in upcoming patches.
📦

Character Restoration Improvements

  • Level-60 hunter pets are now restored using their family's iconic rare-NPC model.
  • Supported rares include Broken Tooth, Humar the Pridelord, Lupos, Ravasaur Matriarch, Embereye, and more — 17 in total.
  • Hunter pets will no longer be downgraded to the generic creature model.
  • Rogue |||MARK|||Lockpicking skill rank|||MARK||| is now restored correctly.
⚒️

Craftmaster Mode Now Live

The |||MARK|||Craftmaster Mode|||MARK||| option already existed in character creation, but the server-side logic was incomplete. With this update, Craftmaster Mode is now fully active.

  • Before level 60, you may only equip gear you crafted yourself.
  • Bags, thrown weapons, arrows, and bullets are exempt from this restriction.
  • At level 60, the restriction lifts automatically.
Rules:
  • The “Craftmaster” title
  • In-mail reward: portable Moonwell — a Craftmaster-exclusive item
  • In-mail reward: Blazing Forge Kit
On reaching level 60 you will receive:
In short: Craftmaster's gear restriction applies only before level 60. At max level you can wear anything.
🐌

Slow & Steady Mode — Gift Resend

Fixed missing level-up gift mails for |||MARK|||Slow & Steady Mode|||MARK|||.

  • Slow & Steady is meant to mail a gift at levels 10 / 20 / 30 / 40 / 50 / 60.
  • The old logic only triggered on exact-level match.
  • GM-assisted level jumps could result in only the level-60 gift arriving.
  • Multi-level XP overflow could cause middle-tier gifts to be lost.
Previous issue:
  • Each level-up now back-fills every milestone gift not yet claimed.
  • A per-account ledger tracks delivered gifts to prevent duplicates.
  • Reaching level 60 still grants an additional |||MARK|||200 N Coins|||MARK||| to the account.
After the fix: