Server Development Baseline
In-depth research into 1.18.1 stat and mechanics models. Future data resets follow these references.
Nanami strives to faithfully reproduce the original Vanilla World of Warcraft engine behavior, and builds standardized data models on top of 1.18.1 official changes. This archive collects the formulae and design intent behind each mechanic (Spell Power, Healing, Procs, Reputation, Loot, etc.) — serving as the authoritative reference for our mangosd source refactors and SQL data fixes.
Spell Power & Healing
The 3.5-second rule, instant/AoE/slow/DoT penalty coefficients, plus all-class core spell coefficients for Mage, Warlock, Priest, Paladin (incl. Nanami Shockadin changes), Shaman and Druid.
Physical Damage & Weapons
AP-to-DPS conversion, weapon-speed normalization (3.3 / 2.4 / 1.7), per-skill AP coefficients, single-roll hit table, and a worked-example Whirlwind damage breakdown.
Class Damage Core
Not "what abilities does the class have", but "which lever actually moves the damage bar". Per-spec damage pillars, real rotations, and key insights for Warrior + Paladin in 1.18.1.
Patch Records
2100+ structured change records from Turtle WoW official changelogs + weekly forum hotfixes (1.17.2 / 1.18.0 / 1.18.1) — class balance, items, relics, race talents, mechanics. Filter & search everything.
Defense & Mitigation
Armor, resists, defense rating, avoidance curves, level-based suppression.
Procs & Triggers
Weapon PPM, item procs, and the real algorithm behind procFlags / procEx.
Reputation & Factions
Kill rep, quest rep, faction matrix, rep-gain stacking rules.
Loot & Economy
Mob loot tables, quality weights, dungeon economy curves, AH baseline pricing.