DATA MODELS · NANAMI ARCHIVE

Server Development Baseline

In-depth research into 1.18.1 stat and mechanics models. Future data resets follow these references.

Nanami strives to faithfully reproduce the original Vanilla World of Warcraft engine behavior, and builds standardized data models on top of 1.18.1 official changes. This archive collects the formulae and design intent behind each mechanic (Spell Power, Healing, Procs, Reputation, Loot, etc.) — serving as the authoritative reference for our mangosd source refactors and SQL data fixes.

🔥

Spell Power & Healing

Released · v1

The 3.5-second rule, instant/AoE/slow/DoT penalty coefficients, plus all-class core spell coefficients for Mage, Warlock, Priest, Paladin (incl. Nanami Shockadin changes), Shaman and Druid.

2026-05 · Live
⚔️

Physical Damage & Weapons

Planned

Weapon damage formula, AP coefficients, hit/crit/dodge/parry/block math.

Unreleased
🛡️

Defense & Mitigation

Planned

Armor, resists, defense rating, avoidance curves, level-based suppression.

Unreleased
🎲

Procs & Triggers

Planned

Weapon PPM, item procs, and the real algorithm behind procFlags / procEx.

Unreleased

Reputation & Factions

Planned

Kill rep, quest rep, faction matrix, rep-gain stacking rules.

Unreleased
💰

Loot & Economy

Planned

Mob loot tables, quality weights, dungeon economy curves, AH baseline pricing.

Unreleased
About this archive: All data models are verified against 1.12.1 client-extracted data and cross-referenced with 1.18.1 official changelog. New models start in Draft state and graduate to Released after live testing and community feedback. If you find a value that doesn't match in-game behavior, please file a volunteer bug report.