Back to Data Models

Spell Power & Healing Mechanics

The underlying engine rules and per-class core coefficients of Spell Power and Healing Power for 1.18.1.
Nanami's mangosd refactor uses this archive as its baseline.

Engine:WoW 1.12.1 Vanilla Core Patch:1.18.1 Version:v1 · 2026-05

I · Core Engine Rule: The 3.5-Second Law

Blizzard established an absolute truth when designing the Vanilla engine: the slower a spell casts, the more spell power it scales with. Baseline: 3.5 sec = 100% coefficient. All spells derive from this formula.

Coefficient = Min( base_cast_time / 3.5s, 1.00 )
Note: "base cast time" means the inherent cast time printed in the spell tooltip, unaffected by talent cast-speed reductions. For example, a Mage with maxed Improved Fireball casts in 3.0s, but the coefficient still uses 3.5s (i.e. 100%).
Instant Cast
1.5 / 3.5 = 42.8%
All instants are clamped to the global cooldown of 1.5s.
AoE Effects
× (1 / 3)
AoE damage/heal coefficient is divided by 3. Instant AoE ≈ 14.3% only.
Slow / Control
× 0.95
Spells with slow/root effects (Frostbolt, Mind Flay) have an extra ×0.95 penalty.
DoT / HoT
duration / 15s
Periodic effects scale as duration ÷ 15s, capped at 100% (anything >15s).
Downranking
Downrank
Severe coefficient penalty for ranks learned below level 20.

II · Per-Class Data Models

Click a class tab to view its core spell coefficients and distribution.

⚠️ Data scope & verification: Core skill coefficients (Fireball, Frostbolt, Shadow Bolt…) follow the vanilla 3.5-second rule and are engine-validated. The "Turtle 1.18 Additions" section under each class only lists spells that directly deal damage or heal — filtered from spell_template by effect IN (2, 10) OR aura IN (3, 8). Passive talents, scripted dummies, totems, stones, forms, teleports and proc-only entries are excluded because they have no own SP coefficient. Numbers shown are placeholders until validated against Unit::SpellBonusDamage + effectBonusCoefficient*.

Mage ✦ 1.18.1 Arcane T0 reign, Icicles 200%

Vanilla's textbook 3.5s rule still holds — Fireball at 3.5s eats 100%. But 1.18.1 deploys hardcoded super-models on new Arcane and Frost custom spells: Icicles 200%, Arcane Missiles 164%, Arcane Rupture 100% on a 2.4s cast, Arcane Surge 65% instant — all break the standard 100% / 42.85% instant ceiling. This is why Arcane went from a utility tree to tier-0 DPS.

📊 Core Skill SP Coefficient Ladder
✦ Icicles · hardcoded super-model200%
✦ Arcane Missiles164%
Fireball · direct100%
Pyroblast · direct100%
✦ Arcane Rupture · 2.4s super-model100%
Frostbolt · slow penalty81.4%
Pyroblast · DoT total70%
✦ Arcane Surge · instant super-model65%
Flame Strike · direct17.61%
Scorch / Fire Blast42.85%
Blizzard · total33%
Arcane Explosion14.28%
Frost Nova / Cone of Cold / Blast Wave13.57%
Fireball100% / 0% DoT
Fireball
3.5sDirect + tiny DoT

Textbook 3.5s rule = 100% on direct. The trailing micro-DoT inherits 0% — pure 100% on the upfront blast.

Pyroblast100% / 70% DoT
Pyroblast
Big direct + 4-tick DoTRule breaker

The one Vanilla "rule-breaker" spell: direct gets 100% AND the DoT chunk independently gets another 70% total (17.5% per tick × 4).

Frostbolt81.4%
Frostbolt
3.0sDirect + Slow

(3.0 / 3.5) × 0.95 = 81.4% — slow utility gets the −5% penalty.

Icicles200%
Icicles
Nanami · super-model5 missilesFlash Freeze gated

[1.17.2 Nanami add] Hardcoded super-model breaking the 100% ceiling. 5 missiles × 40% each = 200% total. Only fires after Flash Freeze procs (which only triggers on permanently-freeze-immune targets — i.e. raid bosses only).

Arcane Missiles164%
Arcane Missiles
5s channelAbove 100%

[1.18.1 buff] 32.8% per missile × 5 = 164% total — above the textbook 100%, compensating for high mana cost and channel vulnerability. Each missile can independently proc Clearcasting (free next cast).

Arcane Rupture100%
Arcane Rupture
2.4sNanami · super-modelArcane debuff

[1.17.2 Nanami add] 2.4s cast that should only get ~69%, hardcoded to 100%. Applies an Arcane Vulnerability debuff, weaving into the Missiles channel for huge damage. The Arcane spec's foundation stone.

Arcane Surge65%
Arcane Surge
InstantNanami · super-model

[1.17.2 Nanami add] Instant baseline = 42.85%, but hardcoded to 65% — breaking the entire instant-spell ceiling. The Arcane opener / mobility filler.

Scorch / Fire Blast42.85%
Scorch / Fire Blast
Instant baseline

Standard instant rule: (1.5 / 3.5) = 42.85%. Scorch's 1.5s cast is treated as instant for coefficient purposes.

Blizzard33% / tick 4.125%
Blizzard
Channel · 8 ticksAoE

(3.5 / 3.5) ÷ 3 = 33% total, evenly split into 8 ticks (~4.125% each). AoE penalty divides by 3.

Flame Strike17.61% / 6.81% DoT
Flame Strike
Cast AoE + DoT

Double-split: direct and DoT pools are weighted, then both hit by ÷3 AoE penalty. 6.81% DoT spreads over 4 ticks = ~1.70% per tick.

Arcane Explosion14.28%
Arcane Explosion
InstantAoE

(1.5 / 3.5) ÷ 3 = 14.28%. No CC, no extra penalty — the clean AoE template.

Frost Nova / Cone of Cold / Blast Wave13.57%
Frost Nova / Cone of Cold / Blast Wave
Instant + CCAoE

(1.5 / 3.5) × 0.95 ÷ 3 = 13.57%. All three share the same calc: instant + AoE ÷3 + CC −5%.

Frost / Fire Ward10%
Wards
Absorb shieldSchool-specific

Each ward inherits 10% of the matching-school SP onto its absorb pool.

Ice Barrier0%
Ice Barrier
Universal shield

Hard-coded 0% SP scaling — pure fixed absorb. Rank 1 maintained for "Jumping Frost Nova" build's bonus damage talent.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Mage damage/heal spells added in patch 1.18

Filtered from 82 mage-family additions by effect IN (2,10) OR aura IN (3,8) — only spells that actually deal damage or heal have meaningful spell-power coefficients. Other 79 entries are passive talents / triggers / forms, listed separately if needed.

Arcane Surge 奥术涌动
L32 Direct DMG ? coef #51933
Arcane Rupture 奥术爆裂
L20 Direct DMG ? coef #51949
Crashing Waves 碎浪
L20 Direct DMG ? coef #51277
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Warlock

The Warlock is the Vanilla-era spell power black hole. Shadow Bolt follows standard scaling. But the real pain is the DoTs: hardcoded limits cap long-duration DoTs like Corruption and Curse of Agony at 100%, causing diminishing returns for multi-DoT builds.

📊 Core Skill Coefficient Ladder
Corruption100.0%
Curse of Agony100.0%
Shadow Bolt85.7%
Immolate (hybrid)65.0%
Hellfire33.0%
Shadow Bolt85.7%
Shadow Bolt
3.0sDirect

Core single-target output. Standard (3.0 / 3.5).

Corruption100.0%
Corruption
18s DoT

>15s but capped at 100% (~16.6% per tick).

Curse of Agony100.0%
Curse of Agony
24s DoT

Same cap as Corruption; spell power yield per tick is very low.

Immolate65.0%
Immolate
HybridDirect + DoT

Very special hybrid: 20% direct + 45% DoT = 65% total.

Hellfire33.0%
Hellfire
15s channelAoE

Highest DPS AoE. Group target → 33% total.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Warlock damage/heal spells added in patch 1.18

Filtered from 92 warlock-family additions — only 1 entry directly deals damage (Dark Harvest = shadow DoT). The remaining 91 are passive talents, demonless tree mods, stones, banish-type CC, and curse modifiers — they don't have their own SP coefficient.

Dark Harvest 黑暗收割
L40 DoT ? coef #52550
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Priest ✦ 1.18.1 global heal −15% · PW:Shield 10%→35% · Inner Fire → SP

1.18.1 reshuffled the entire Priest coefficient model around one "−15% global heal nerf paradox": Greater Heal, Flash Heal, Renew, Prayer of Healing and Lightwell all had their base healing AND spell-power scaling cut by 15%. Why? Because the kit gained unprecedented face-value power elsewhereInner Fire now grants 74 flat Spell Damage (was Attack Power), Spiritual Guidance converts 25% of Spirit → SP/+Heal, and Enlighten adds a 10-15% multiplicative damage/heal bucket. Keeping the old 85.71% would have broken the difficulty ceiling. Meanwhile damage got buffed: Holy Fire 85.7%→100%, and the headline — Power Word: Shield jumped from a pitiful 10% to a game-changing 35% (2000+ absorb late-game). Shadow Word: Pain still eats the full 100%, pushing past 133% with talents.

📊 Core Skill SP / +Heal Coefficient Ladder
Holy Fire · direct100%
Shadow Word: Pain100%→133%
Starshards (Night Elf)100%
Renew · −15% nerf85%
Greater Heal · −15% nerf72.85%
Smite71.42%
Devouring Plague (Undead)50%
Mind Flay45%
Flash Heal · −15% nerf36.42%
✦ Power Word: Shield · 10%→35%35%
Prayer of Healing · −15% nerf28.5%
Lightwell17%
Holy Nova15%
Holy Fire100% / 26.66% DoT
Holy Fire
3.5s85.7%→100%Disc opener

Direct coefficient pushed from the old 85.7% (and an even earlier 60% test value) up to a stunning 100%, plus +10% base damage. Now the absolute opener of the Discipline DPS rotation, and the trigger for Purifying Flames / Searing Light.

Shadow Word: Pain100% → 133%
Shadow Word: Pain
18s DoTFull coefficient

Full 100% baseline. Talents add 2 extra ticks at a constant 16.66% each, so total scaling breaks past 133% — then Shadowform's % damage stacks multiplicatively on top.

Starshards100% / tick 16.66%
Starshards
Night Elf only6 ticks

Night-Elf racial channel, not hit by the −15% nerf. 6 ticks of arcane damage at full scaling — a strong off-GCD-adjacent DPS supplement.

Renew85% / tick 17%
Renew
15s HoT−15%

Was 100% (20%/tick), now 85% (17%/tick) under the global nerf. Still the single most mana-efficient sustained HoT — pre-cast on the tank before pulls.

Greater Heal72.85%
Greater Heal
3.0s85.71%×0.85

85.71% × 0.85 = 72.85%. Still the only answer to boss-tier burst — mastered via pre-casting and cast-cancelling. Big slow heal, high HPM.

Smite71.42%
Smite
2.5sSearing Light → instant

+10% base damage, mana cost slashed by rank (R9: 300→240). With Searing Light it becomes instant and free after a crit — the Disc finisher.

Devouring Plague50% / tick 6.25%
Devouring Plague
Undead only50% → self-heal

Undead racial disease DoT. High mana / long CD, but 50% of damage dealt heals the caster — pairs with Vampiric Embrace for double lifedrain in PvP.

Mind Flay45%
Mind Flay
3s channelSlow

Channeled Shadow filler with a built-in slow penalty. The Shadow rotation's spammable between SW:P / VT refreshes.

Flash Heal36.42%
Flash Heal
1.5s42.85%×0.85

42.85% × 0.85 = 36.42%. The nerf drops its mana-per-heal to the bottom of the pool — leaning on Flash Heal spam is the fastest way to OOM. Emergency use only.

Power Word: Shield10% → 35%
Power Word: Shield
Instant3.5× buffAbsorb

The defining buff: coefficient raised 10% → 35% (rank 20+). A geared Priest now stacks 2000+ absorb per shield. On break it also fuels the Resurgent Shield talent (25% mana back + 6% of absorb → bonus holy SP).

Prayer of Healing28.5%
Prayer of Healing
−15%28yd cross-party

Range trimmed to 28yd and hit by the nerf, BUT the engine unlocked cross-party casting — you can now cast it on any group in the raid frame. Net tactical value rose: the ultimate raid-wide save.

Lightwell17%
Lightwell
ReworkedNo longer breaks on dmg

Reworked: no longer dispelled when the recipient takes damage. Carries 17% SP scaling and is further amplified by Spiritual Healing / Swift Recovery talents.

Holy Nova15%
Holy Nova
InstantDmg + Heal AoE

Base model as low as 7.14%, surfaced ~15%. −5% base damage, −20% mana, −25% threat. Niche role: low-threat AoE topup and stealth-breaking against rogues.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Priest damage/heal spells added in patch 1.18

Filtered from 107 priest-family additions — 7 direct DMG/heal/DoT/HoT entries. The other 100 are buffs (Ascendance, Apotheosis transforms), Enlighten/Chastise scripts, mind-control, talent passives — no own SP coefficient.

King's Fury 王者之怒
L60 Direct DMG ? coef #51229
Chastise 圣罚
L35 Direct DMG ? coef #51478
Pain Spike 痛苦尖刺
L40 Direct DMG ? coef #57701
Searing Shot 灼热射击
L20 Weapon% ? coef #52638
Light of An'she 安须之光
L10 HoT ? coef #52949
Burning Zeal 燃烧狂热
L58 DoT ? coef #52980
Surge of Mana 法力涌动
L1 DoT ? coef #51175
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Paladin ✦ with Nanami exclusive changes

In standard 1.12, Prot/Ret Paladins had abysmal spell power yields. But in 1.18.1, Paladins enjoyed a mechanical revolution! New abilities convert spell power into melee damage (Holy Strike), and Prot gained a flagship spell with SP coefficient (Righteous Aegis). The result: the birth of true "Shockadin" gameplay on Nanami.

📊 Core Skill Coefficient Ladder
Holy Light71.4%
Flash of Light42.8%
✦ Righteous Aegis42.8%
Holy Shock42.8%
Consecration · total / tick 133.3% / ~10-12%
✦ Holy Strike43.0%
✦ Crusader Strike33.0%
✦ Repentance (immune target)50% SP + 12% AP
Holy Light71.4%
Holy Light
2.5sSingle Heal

Paired with Illumination talent crit-mana-back, sustains very well at 71.4% SP.

Flash of Light42.8%
Flash of Light
1.5sSingle Heal

Main spam-heal for tanks. Highly reliant on +healing gear.

Holy Strike43.0%
Holy Strike
6s CDWeapon + Holy+5% HealNanami

[1.18.1 corrected] 6s CD instant. Weapon damage + flat holy damage with 43% SP coefficient, plus a 5% +Healing-scaled HP/mana return — the core engine of Spell-Ret and Melee Holy.

Crusader Strike33.0%
Crusader Strike
6s CDWeapon + SPZeal stackNanami

80%-100% weapon damage + flat physical, 33% SP on the bonus damage. Each cast stacks +3% attack/cast speed (max 3 stacks). Resets Holy Shock via Blessed Strikes — the AP-Ret pivot.

Repentance (immune)50% SP + 12% AP
Repentance
Ret elite talentHoly damageNanami

[1.18.1 new] Against control-immune targets (Bosses), Repentance converts into a holy-damage burst skill scaling on 50% SP + 12% AP. The Ret capstone is finally a real raid cooldown.

Righteous Aegis42.8%
Righteous Aegis
InstantDirect + DRNanami

[Nanami Exclusive] 31-pt Prot talent. Instant direct, follows (1.5/3.5). 5-min CD doesn't affect per-cast SP ratio.

Holy Shock42.8%
Holy Shock
InstantDamage/Heal

Standard instant scaling (1.5 / 3.5).

Consecration33.3%
Consecration
8s · 8 ticksGround AoE1.18.1 frontloaded

[1.18.1 reworked] Total coefficient still 33.3%, but the per-tick distribution is now a decay curve: tick 1 ~10-12% SP, tick 2 ~8%, decaying to 1-2% on the last ticks (was a flat ~4.16% each). Example with 300 SP → 100 bonus damage: tick 1 +30, tick 2 +24, last tick +4.5. Snap threat on pull is now devastating, but mobs leaving the AoE in the first 2 seconds cost you nearly all of the SP scaling.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Paladin damage/heal spells added in patch 1.18

Filtered from 115 paladin additions (the largest rework) — 6 direct DMG/heal/HoT entries. Holy Shock (#51786) is a DUMMY effect that dispatches to linked DMG/heal sub-spells, so the parent ID isn't listed here. The remaining ~108 are seals, judgements, talents, taunts.

Bulwark of the Righteous 正义壁垒
L40 Direct DMG ? coef #51346
Daybreak 黎明破晓
L60 Direct Heal ? coef #50931
Mending Light 治愈之光
L1 Direct Heal ? coef #51324
Hallowed Ground 圣化之地
L1 Direct DMG ? coef #52899
Searing Radiance 灼热光辉
L40 Direct DMG ? coef #52937
Heathen's Light 异教徒之光
L20 HoT ? coef #52428
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Shaman ✦ 1.18.1 Dual-Scaling (SP + AP)

1.18.1 broke the hybrid stat lockout. Shock spells now scale on both Spell Power AND Attack Power — Earth/Frost Shock get +10% AP each cast (offset by −25 base damage), Flame Shock gets +6% AP split between direct and DoT. Lightning Strike (new 11-pt Enhancement talent) consumes a shield charge and converts AP into damage/mana/healing based on which shield is active. Chain Heal SP was nerfed 71.4% → 61.4% to rein in raid HPS dominance.

📊 Core Skill SP Coefficient Ladder
Lightning Bolt85.71%
Healing Wave85.71%
Chain Lightning71.42%
✦ Healing Stream Totem · total65%
✦ Chain Heal · nerfed61.42%
✦ Flame Shock · DoT total52.09%
Lesser Healing Wave42.85%
✦ Earth / Frost Shock · −5% pen.40.71%
Magma Totem32%
✦ Flame Shock · direct14.95%
Lightning Bolt85.71%
Lightning Bolt
3.0sDirect

Ele shaman main output. Standard 3.0/3.5 rule.

Chain Lightning71.42%
Chain Lightning
2.5sBouncing

2.5/3.5 with no extra AoE penalty — full coefficient on first target.

Earth Shock40.71% SP + 10% AP
Earth Shock
InstantInterruptAP scaling

[1.18.1] Base coefficient (1.5/3.5)×0.95 = 40.71% due to interrupt utility. R7 also gets +10% AP (with base damage −25 offset) — the breakeven point is 250 AP, trivial for Enhancement.

Frost Shock40.71% SP + 10% AP
Frost Shock
InstantSlowAP scaling

[1.18.1] Same 5% penalty (slow utility) and same +10% AP at R4. Synergy: when target has the slow debuff, Frostbrand Weapon auto-crits 100%.

Flame Shock · direct14.95% SP + 6% AP
Flame Shock (direct)
InstantHybrid model

Hybrid SP split: direct uses (1.5/3.5)² ÷ ((1.5/3.5) + (12/15)) = 14.95%. 1.18.1 adds +6% AP on the direct hit (base −16).

Flame Shock · DoT52.09% SP + 6% AP
Flame Shock (DoT)
12s · 4 ticksDoT

DoT segment carries the bulk: (12/15)² ÷ ((1.5/3.5) + (12/15)) = 52.09% total → 13.02% per tick. AP contribution 1.5% per tick (6% total).

Healing Wave85.71%
Healing Wave
3.0sSingle Heal

Resto staple. Standard 3.0/3.5 = 85.71%.

Chain Heal61.42%
Chain Heal
3.0sBouncing Heal1.18 nerfed

[1.18 nerf] 71.42% → 61.42%, cast time bumped 2.5s → 3.0s. Resto talent "Tidal Waves" can compress it back to 2.0s. Forces players to deepen Resto for the raid-clearing tool.

Lesser Healing Wave42.85%
Lesser Healing Wave
1.5sSingle Heal

Standard fast-heal model.

Lightning Shield33%/charge
Lightning Shield
Reactive damage3 charges

100% SP split across 3 charges → 33% each. Lightning Strike (new talent) consumes a charge and adds +25% AP as nature damage.

Healing Stream Totem65%
Healing Stream Totem
30 ticksHoT

Hardcoded engine constant: 65% total over 30 ticks (~2.16% per tick).

Magma / Fire Nova Totem32% / 15%
Magma / Fire Nova Totem
AoE DoTHardcoded

Magma Totem 32% AoE-DoT constant, Fire Nova Totem 15% on its single nova.

Searing Totem8%
Searing Totem
Single-target autoHardcoded

8% per shot, hardcoded engine constant. Flame Guidance talent makes Flame Shock force it to focus your target.

Flametongue / Frostbrand Weapon10%
Weapon Enchant Procs
Weapon enchantHardcoded

10% SP per proc on the bonus damage. ⚠ Flametongue Totem (aura version) had SP scaling removed — it's now flat damage only.

✦ Turtle 1.18.1 Dual-Scaling · AP → Spell Cross-Scaling

Attack Power now feeds shocks, shields, and Lightning Strike — the inverse of Paladin's SP → Melee

Before 1.18.1, an Enhancement Shaman had to choose: stack AP and watch shocks deal token damage, or stack SP and watch white hits do nothing. 1.18.1 wires AP into 5 shock/shield abilities, turning the hybrid stat split into a true double-scaling engine. The headline coefficients:

Earth Shock R7 / Frost Shock R4+10% AP
Earth/Frost Shock · AP coefficient
NanamiBase −25

+10% AP added on each cast, with base damage cut by 25 to balance low-gear. Breakeven point: 250 AP. At 1200 AP a single Earth Shock gains +120 free damage on top of the SP scaling.

Flame Shock R5/R6+6% AP total
Flame Shock · AP coefficient
NanamiDirect + DoT

+6% AP on direct hit (base −16), +1.5% AP per DoT tick × 4 ticks = +6% total (base −4/tick).

Lightning Strike · Lightning Shield+25% AP
Lightning Strike → Lightning Shield empower
Nanami · 11-pt EnhBurst

New 11-pt Enhancement talent. The strike itself is 60% weapon + 20% nature; consuming a Lightning Shield charge adds 25% AP as nature damage (1 dmg per 4 AP). Highest melee burst in the kit.

Lightning Strike · Water Shield+5% AP → mana
Lightning Strike → Water Shield empower
NanamiResource

Consuming a Water Shield charge converts 5% AP into bonus mana (1 mana per 20 AP) on top of the 130 base. Ends Enhancement's mana drought permanently.

Lightning Strike · Earth Shield+6.67% AP → heal
Lightning Strike → Earth Shield empower
NanamiSelf-heal

Consuming an Earth Shield charge converts 6.67% AP into self-healing (1 heal per 15 AP). The backbone of the Shaman Tank build.

Totemic Slam+10% AP
Totemic Slam (Tauren racial)
Nanami · TaurenSlow

New Tauren-only racial. Slams the target for 10% AP damage and reduces their attack/cast speed by 25% for 8s.

⚡ The full mana flywheel: high AP → big white crits → Elemental Focus (60% mana off next 2 spells) → free shocks for threat → Lightning Strike consumes Water Shield → AP→mana refunds the pool → repeat. Perpetual motion, finally.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Shaman damage/heal spells added in patch 1.18

Filtered from 134 shaman additions (the most of any class) — only 4 direct DMG/heal entries. The remaining 130 are totems (apply auras to area, not direct), shield buffs, Stormstrike-type weapon scripts that trigger linked spells, taunts, and passive enhancers.

Earth Shield 大地之盾
L1 Direct Heal ? coef #51523
Echoed Thunder 回响之雷
L60 Direct DMG ? coef #51842
Flametongue Attack 火舌攻击
L1 Direct DMG ? coef #52373
Thundercall 雷霆召唤
L1 DoT ? coef #52872
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Druid

Druid coefficients span a huge range. Starfire as a rare 3.5s direct spell scales at full 100%; Wrath gets only 57.1%. Regrowth and Moonfire are the game's hardest-to-compute hybrid spells (direct + DoT): SP is split proportionally between direct and DoT — neither portion scales well.

📊 Core Skill Coefficient Ladder
Starfire100.0%
Healing Touch100.0%
Rejuvenation80.0%
Regrowth (hybrid)~70.0%
Wrath57.1%
Starfire100.0%
Starfire
3.5sDirect

Moonkin nuke. No slow, full 100% scaling. Strongest single-cast spell late-game.

Wrath57.1%
Wrath
2.0sDirect

Calc: 2.0 / 3.5 = 57.1%. Fast but low SP scaling.

Healing Touch100.0%
Healing Touch
3.5sSingle Heal

Slow big-heal, full scaling. (Downranks lose scaling due to shorter cast time.)

Rejuvenation80.0%
Rejuvenation
12s HoT

Calc: 12 / 15 = 80%. Each of 4 ticks gets 20%.

Regrowth~70.0%
Regrowth
HybridDirect + HoT

Extremely fragmented: ~18.8% direct + ~51% HoT.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Druid damage/heal spells added in patch 1.18

Filtered from 128 druid additions — 4 direct DMG/heal/DoT entries. Efflorescence (#51397) and Aessina's Bloom (#52567) are scripted heal-zone summons whose actual healing comes from linked spawned objects, so the parent IDs aren't here. Remaining 124 are forms, passives, idols, Idol of Laceration, Innervate, etc.

Cenarion Blessing 塞纳里奥祝福
L60 Direct Heal ? coef #52324
Guided Ley-Beam 引导能量光束
L62 DoT ? coef #51182
Aviana's Torrent 阿维娜之潮
L40 DoT ? coef #52338
Demoralizing Thorns 削弱荆棘
L60 Direct DMG ? coef #52361
Coefficients pending server-source verification (Unit::SpellBonusDamage)