Spell Power & Healing Mechanics

The underlying engine rules and per-class core coefficients of Spell Power and Healing Power for 1.18.1.
Nanami's mangosd refactor uses this archive as its baseline.

Engine:WoW 1.12.1 Vanilla Core Patch:1.18.1 Version:v1 · 2026-05

I · Core Engine Rule: The 3.5-Second Law

Blizzard established an absolute truth when designing the Vanilla engine: the slower a spell casts, the more spell power it scales with. Baseline: 3.5 sec = 100% coefficient. All spells derive from this formula.

Coefficient = Min( base_cast_time / 3.5s, 1.00 )
Note: "base cast time" means the inherent cast time printed in the spell tooltip, unaffected by talent cast-speed reductions. For example, a Mage with maxed Improved Fireball casts in 3.0s, but the coefficient still uses 3.5s (i.e. 100%).
Instant Cast
1.5 / 3.5 = 42.8%
All instants are clamped to the global cooldown of 1.5s.
AoE Effects
× (1 / 3)
AoE damage/heal coefficient is divided by 3. Instant AoE ≈ 14.3% only.
Slow / Control
× 0.95
Spells with slow/root effects (Frostbolt, Mind Flay) have an extra ×0.95 penalty.
DoT / HoT
duration / 15s
Periodic effects scale as duration ÷ 15s, capped at 100% (anything >15s).
Downranking
Downrank
Severe coefficient penalty for ranks learned below level 20.

II · Per-Class Data Models

Click a class tab to view its core spell coefficients and distribution.

⚠️ Data scope & verification: Core skill coefficients (Fireball, Frostbolt, Shadow Bolt…) follow the vanilla 3.5-second rule and are engine-validated. The "Turtle 1.18 Additions" section under each class only lists spells that directly deal damage or heal — filtered from spell_template by effect IN (2, 10) OR aura IN (3, 8). Passive talents, scripted dummies, totems, stones, forms, teleports and proc-only entries are excluded because they have no own SP coefficient. Numbers shown are placeholders until validated against Unit::SpellBonusDamage + effectBonusCoefficient*.

Mage

The Mage's spell power model is the most textbook. Fire lacks slow effects, so Fireball as a 3.5s spell scales at full 100%, making it the highest-growth direct damage in late game. Frostbolt, despite being 3.0s, is hit by Blizzard's strict ×0.95 penalty due to its double slow.

📊 Core Skill Coefficient Ladder
Fireball100.0%
Arcane Missiles100.0%
Frostbolt81.4%
Arcane Explosion14.3%
Cone of Cold13.6%
Fireball100.0%
Fireball
3.5sDirect

Textbook template. Imp. Fireball talent (3.0s) doesn't affect the 100% coefficient.

Frostbolt81.4%
Frostbolt
3.0sDirect + Slow

Calc: (3.0 / 3.5) × 0.95 = 81.4%.

Arcane Missiles100.0%
Arcane Missiles
5s channel

Each of the 5 missiles takes 20% — totals 100%.

Cone of Cold13.6%
Cone of Cold
InstantAoE+CC

Calc: (1.5 / 3.5) × 0.95 ÷ 3 = 13.6%.

Arcane Explosion14.3%
Arcane Explosion
InstantAoE

Calc: (1.5 / 3.5) ÷ 3 = 14.3%.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Mage damage/heal spells added in patch 1.18

Filtered from 82 mage-family additions by effect IN (2,10) OR aura IN (3,8) — only spells that actually deal damage or heal have meaningful spell-power coefficients. Other 79 entries are passive talents / triggers / forms, listed separately if needed.

Arcane Surge 奥术涌动
L32 Direct DMG ? coef #51933
Arcane Rupture 奥术爆裂
L20 Direct DMG ? coef #51949
Crashing Waves 碎浪
L20 Direct DMG ? coef #51277
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Warlock

The Warlock is the Vanilla-era spell power black hole. Shadow Bolt follows standard scaling. But the real pain is the DoTs: hardcoded limits cap long-duration DoTs like Corruption and Curse of Agony at 100%, causing diminishing returns for multi-DoT builds.

📊 Core Skill Coefficient Ladder
Corruption100.0%
Curse of Agony100.0%
Shadow Bolt85.7%
Immolate (hybrid)65.0%
Hellfire33.0%
Shadow Bolt85.7%
Shadow Bolt
3.0sDirect

Core single-target output. Standard (3.0 / 3.5).

Corruption100.0%
Corruption
18s DoT

>15s but capped at 100% (~16.6% per tick).

Curse of Agony100.0%
Curse of Agony
24s DoT

Same cap as Corruption; spell power yield per tick is very low.

Immolate65.0%
Immolate
HybridDirect + DoT

Very special hybrid: 20% direct + 45% DoT = 65% total.

Hellfire33.0%
Hellfire
15s channelAoE

Highest DPS AoE. Group target → 33% total.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Warlock damage/heal spells added in patch 1.18

Filtered from 92 warlock-family additions — only 1 entry directly deals damage (Dark Harvest = shadow DoT). The remaining 91 are passive talents, demonless tree mods, stones, banish-type CC, and curse modifiers — they don't have their own SP coefficient.

Dark Harvest 黑暗收割
L40 DoT ? coef #52550
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Priest

Priest healing leans heavily on slow high-rank spells (Greater Heal at 85.7%). Power Word: Shield is hardcoded at a pitiful 10% — treated as too hard to balance as an instant absorb. Shadow Priest core: Shadow Word: Pain — the only Priest DoT scaling at full 100%, multiplicatively boosted by Shadowform.

📊 Core Skill Coefficient Ladder
Shadow Word: Pain100.0%
Greater Heal85.7%
Mind Flay45.0%
Flash Heal42.8%
Power Word: Shield10.0%
Greater Heal85.7%
Greater Heal
3.0sSingle Heal

Main big-heal staple.

Flash Heal42.8%
Flash Heal
1.5sSingle Heal

Emergency heal. Standard (1.5 / 3.5) = 42.8%.

Shadow Word: Pain100.0%
Shadow Word: Pain
18s DoT

Multiplicatively boosted by Shadowform-class % damage talents.

Mind Flay45.0%
Mind Flay
3s channelSlow

Built-in severe slow penalty applied.

Power Word: Shield10.0%
Power Word: Shield
InstantAbsorb

Spell power coefficient is hardcoded at 0.1.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Priest damage/heal spells added in patch 1.18

Filtered from 107 priest-family additions — 7 direct DMG/heal/DoT/HoT entries. The other 100 are buffs (Ascendance, Apotheosis transforms), Enlighten/Chastise scripts, mind-control, talent passives — no own SP coefficient.

King's Fury 王者之怒
L60 Direct DMG ? coef #51229
Chastise 圣罚
L35 Direct DMG ? coef #51478
Pain Spike 痛苦尖刺
L40 Direct DMG ? coef #57701
Searing Shot 灼热射击
L20 Weapon% ? coef #52638
Light of An'she 安须之光
L10 HoT ? coef #52949
Burning Zeal 燃烧狂热
L58 DoT ? coef #52980
Surge of Mana 法力涌动
L1 DoT ? coef #51175
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Paladin ✦ with Nanami exclusive changes

In standard 1.12, Prot/Ret Paladins had abysmal spell power yields. But in 1.18.1, Paladins enjoyed a mechanical revolution! New abilities convert spell power into melee damage (Holy Strike), and Prot gained a flagship spell with SP coefficient (Righteous Aegis). The result: the birth of true "Shockadin" gameplay on Nanami.

📊 Core Skill Coefficient Ladder
Holy Light71.4%
Flash of Light42.8%
✦ Righteous Aegis42.8%
Holy Shock42.8%
Consecration33.0%
✦ Holy Strike20.0%
Holy Light71.4%
Holy Light
2.5sSingle Heal

Paired with Illumination talent crit-mana-back, sustains very well at 71.4% SP.

Flash of Light42.8%
Flash of Light
1.5sSingle Heal

Main spam-heal for tanks. Highly reliant on +healing gear.

Holy Strike20.0%
Holy Strike
MeleeWeapon + SPNanami

[Nanami Exclusive] Deals weapon damage plus ~20% SP as holy damage.

Righteous Aegis42.8%
Righteous Aegis
InstantDirect + DRNanami

[Nanami Exclusive] 31-pt Prot talent. Instant direct, follows (1.5/3.5). 5-min CD doesn't affect per-cast SP ratio.

Holy Shock42.8%
Holy Shock
InstantDamage/Heal

Standard instant scaling (1.5 / 3.5).

Consecration33.0%
Consecration
8sGround AoE

Prot's tank-pull staple. Total 33% (~4.1% per tick over 8 ticks).

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Paladin damage/heal spells added in patch 1.18

Filtered from 115 paladin additions (the largest rework) — 6 direct DMG/heal/HoT entries. Holy Shock (#51786) is a DUMMY effect that dispatches to linked DMG/heal sub-spells, so the parent ID isn't listed here. The remaining ~108 are seals, judgements, talents, taunts.

Bulwark of the Righteous 正义壁垒
L40 Direct DMG ? coef #51346
Daybreak 黎明破晓
L60 Direct Heal ? coef #50931
Mending Light 治愈之光
L1 Direct Heal ? coef #51324
Hallowed Ground 圣化之地
L1 Direct DMG ? coef #52899
Searing Radiance 灼热光辉
L40 Direct DMG ? coef #52937
Heathen's Light 异教徒之光
L20 HoT ? coef #52428
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Shaman

Chain Heal is the most elegantly designed AoE healing spell in Vanilla: not only does the primary target take 71.4% SP, but each bounce inherits the SP coefficient too. Shock spells, being instants, are uniformly locked at 42.8%.

📊 Core Skill Coefficient Ladder
Lightning Bolt85.7%
Chain Lightning71.4%
Chain Heal71.4%
Lesser Healing Wave42.8%
Frost Shock42.8%
Lightning Bolt85.7%
Lightning Bolt
3.0sDirect

Ele shaman main output. Standard rules.

Chain Lightning71.4%
Chain Lightning
2.5sBouncing

71.4% on first target, diminishes on bounces.

Frost Shock42.8%
Frost Shock
InstantDirect

Has slow but standardized to instant baseline for shock balance.

Chain Heal71.4%
Chain Heal
2.5sBouncing Heal

Best AoE heal — bounce targets also get full SP scaling.

Lesser Healing Wave42.8%
Lesser Healing Wave
1.5sSingle Heal

Standard fast-heal model.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Shaman damage/heal spells added in patch 1.18

Filtered from 134 shaman additions (the most of any class) — only 4 direct DMG/heal entries. The remaining 130 are totems (apply auras to area, not direct), shield buffs, Stormstrike-type weapon scripts that trigger linked spells, taunts, and passive enhancers.

Earth Shield 大地之盾
L1 Direct Heal ? coef #51523
Echoed Thunder 回响之雷
L60 Direct DMG ? coef #51842
Flametongue Attack 火舌攻击
L1 Direct DMG ? coef #52373
Thundercall 雷霆召唤
L1 DoT ? coef #52872
Coefficients pending server-source verification (Unit::SpellBonusDamage)

Druid

Druid coefficients span a huge range. Starfire as a rare 3.5s direct spell scales at full 100%; Wrath gets only 57.1%. Regrowth and Moonfire are the game's hardest-to-compute hybrid spells (direct + DoT): SP is split proportionally between direct and DoT — neither portion scales well.

📊 Core Skill Coefficient Ladder
Starfire100.0%
Healing Touch100.0%
Rejuvenation80.0%
Regrowth (hybrid)~70.0%
Wrath57.1%
Starfire100.0%
Starfire
3.5sDirect

Moonkin nuke. No slow, full 100% scaling. Strongest single-cast spell late-game.

Wrath57.1%
Wrath
2.0sDirect

Calc: 2.0 / 3.5 = 57.1%. Fast but low SP scaling.

Healing Touch100.0%
Healing Touch
3.5sSingle Heal

Slow big-heal, full scaling. (Downranks lose scaling due to shorter cast time.)

Rejuvenation80.0%
Rejuvenation
12s HoT

Calc: 12 / 15 = 80%. Each of 4 ticks gets 20%.

Regrowth~70.0%
Regrowth
HybridDirect + HoT

Extremely fragmented: ~18.8% direct + ~51% HoT.

✦ Turtle 1.18 Additions · Direct DMG/Heal Only

New Druid damage/heal spells added in patch 1.18

Filtered from 128 druid additions — 4 direct DMG/heal/DoT entries. Efflorescence (#51397) and Aessina's Bloom (#52567) are scripted heal-zone summons whose actual healing comes from linked spawned objects, so the parent IDs aren't here. Remaining 124 are forms, passives, idols, Idol of Laceration, Innervate, etc.

Cenarion Blessing 塞纳里奥祝福
L60 Direct Heal ? coef #52324
Guided Ley-Beam 引导能量光束
L62 DoT ? coef #51182
Aviana's Torrent 阿维娜之潮
L40 DoT ? coef #52338
Demoralizing Thorns 削弱荆棘
L60 Direct DMG ? coef #52361
Coefficients pending server-source verification (Unit::SpellBonusDamage)